Starting the Game
•
Insert your YOUNG MERLIN™ Game Pak into your Super Nintendo Entertainment System and turn the power on.
•
Press the START button to skip the preview, view the introduction, and begin the game.
•
To resume a previous game, press START, enter the PASSCODE given to you by the Lady of the Lake, and press Select.
•
To end the game at any time, turn your Super Nintendo Entertainment System off and remove your Game Pak.
Magic & Magical Items
Battling the Shadow King's minions will often leave Merlin with less than full health. You can refill his heart containers by collecting the HEARTS that sometimes appear when you defeat an enemy. If Merlin is at full health, collecting a heart will have no effect.
Collecting 12 SHAMROCKS will sometimes totally restore your health. You can also increase your health capacity by collecting HEART CONTAINERS along the way.
Water from the magic springs and pools can help Merlin in different ways. Collect empty bottles and fill them near any "bottle" sign by pressing Y while the empty bottle is the current item and Merlin is next to the sign. Pressing Y when Merlin has a full bottle selected will cause him to drink the contents.
Dwarven Puzzles
The Dark Dwarves have strange pillar puzzles that unlock the doors to their kingdom. To reset a "Lock," the dwarves have installed reset points.
When he uses the Dwarven key, Merlin will be sent back to the last reset point that he crossed and the pillars puzzle will be reset.