The Abduction of Baby Pubert
Baby Pubert, the Addams Family's newest offspring, has been abducted by conniving Debbie Jellinski, his former nanny. A ransom note demands Fester to sign over half the Addams Family estate or they will never see Baby Pubert again.
Gomez and Fester have tracked Debbie to a deserted mansion just outside of town. At the gated grounds, the family splits up to search. You become Uncle Fester, navigating miles of gardens, swamps, mountains, rivers, deserts, and caverns.
You must use Fester's finesse to avoid traps, solve puzzles, and employ creepy helpers. Fester's family turns up all over to offer advice and items. Some of Debbie's friends may also be willing to help him—for a price.
Level 1: Roses Are Black
Fester begins at the large gated entrance to the gardens. He must pay close attention to his surroundings, as he may need to return to this area later. He will deal with hungry plants, missing keys, a map, and other surprises.
Granny, Gomez, and Morticia are also searching here. Fester can snack on special cookies from Granny when he gets hungry. Watch out for Triffid Plants, Jasmin, Rasp, and Yorgle.
Level 2: Shake, Rattle, and Roar
Fester investigates forests, swamps, and drylands. Wednesday and Pugsley are nearby to help. Fester might need a lantern for a small dark cave, and a baby Siren named Phweep joins him in the mountainous area.
In the drylands, Fester faces aggravating Shifting Holes. He may need to buy stone marbles to fend off attackers, but he must find something to carry them in. To get through the Tube entrance, Fester should see Granny for cookies and remember a clue about a sleeping gargoyle. Watch out for M. Hench the Master Hoarder and Imp the Crusher Vine. Level 3: Sewer Getting Closer Now
Gomez is waiting for Fester's help in the wetlands, a maze of islands surrounded by pure, clean water. Clean water is deadly to Fester, so he must pollute it to make it safe to cross.
A locked iron gate is the only route toward the mansion. To recover the key, Fester must do some back-tracking. He needs a key to find a letter, which will ultimately help him find another key.
Keep in mind the uses of a Squirter and Swamp juice. This level includes batteries and a travelling fold-up bridge. Watch out for Jip the Mini-Hoarder and Jelby the Giant Dinkle Wisp.
Level 7: Would You Like Your Egg Black, Sir?
Fester searches the noisy basement, listening to rattling pipes and looking for secret entrances hidden behind walls. He will also search the library and head up the stairway to the attic, where spidery surprises await.
Morobe may offer Fester a black egg. Keep looking, as the would-be black widow Debbie is close at hand. This is Fester's chance to free Baby Pubert and return him to his family. Rumors
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A strange glowing object, perhaps a U.F.O., has been sighted flying over the Rockies at night.
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Watch out for Grindle the Thief. He seeks rocks to turn into Gems & Diamonds, but anything he offers in exchange will likely be useless.
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Eccentric aviator Magnifigo recently crashed his flying machine while traveling North over the Rockies. He will be buried shortly along with his treasured maps and journals.
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A large stone tree known as Romit resides in the Stone Gardens. Keep away, as he is no push-over!
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The Stone Gargoyles in the Gardens are merely asleep. You must find the key to wake them, or wake them to find the key. •
Strobia, the dormant guardian of the graveyard, will bless those with the cunning to reactivate her.
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Despite rumors, Ivel is defeatable if you tune yourself to his attack.
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A friendly Giant Spider called Morobe roams the Morgue and will offer aid against Debbie.
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The Mansion contains vast libraries of knowledge. Search through all the books for clues.