Jeremy McGrath appears as the headline playable racer and cover athlete in the Jeremy McGrath Supercross series, including Jeremy McGrath Supercross 98 and Jeremy McGrath Supercross 2000. These games allow players to race as the multi-time AMA Supercross Champion across various indoor and outdoor dirt tracks. The titles were developed to capture his signature riding style and dominance in the sport during the late 1990s.
Acclaim Entertainment published the series across multiple gaming platforms, bringing the digital likeness of the rider to the PlayStation, Nintendo 64, Sega Dreamcast, and Game Boy Color. In
Jeremy McGrath Supercross 98, developed by Atod, the character is rendered in early 3D environments, featuring realistic physics for the era and a split-screen multiplayer mode. The sequel,
Jeremy McGrath Supercross 2000, developed by Acclaim Studios Salt Lake City, expanded the character's digital presence by introducing a comprehensive 3D track editor, allowing players to design custom arenas for the character to navigate.
Within these titles, the character possesses optimized performance attributes, particularly in cornering and jump control, reflecting real-world racing techniques. Players can compete against a roster of other licensed professional riders, such as Travis Pastrana and Sebastian Tortelli, who were introduced in the later installments. The games also featured licensed motorcycles from manufacturers like Yamaha, Kawasaki, and Suzuki, alongside authentic racing gear. This digital representation helped pioneer the sub-genre of licensed motorcycle racing games during the fifth and sixth console generations.