In Spanky's Quest (1992), medals are collectible items that players gather for points and extra lives. In the action-adventure game T.R.A.G. (1999), medals serve as key items required to unlock specific doors and progress through the facility. In Medabots Infinity (2003), Medals are the vital, sentient CPU cores that power the Medabots, dictating their personality, skills, and attribute growth.
In
Spanky's Quest, these items appear across the game's five distinct towers, rewarding players who thoroughly explore the bubble-based physics puzzles designed by developer Natsume. The mechanic reflects classic arcade-era design, encouraging replayability through score maximization.
For
T.R.A.G. Tactical Rescue Assault Group: Mission of Mercy, the search for these metallic emblems requires players to utilize the unique abilities of four playable protagonists. Navigating the multi-layered Rachel Research Institute, players must solve environmental puzzles and manage inventory space, a system heavily inspired by late-1990s survival horror conventions.
Within the broader
Medabots franchise, of which
Medabots Infinity is a 3D GameCube installment, Medals represent the soul of the machine. Originating as remnants of an ancient alien civilization, they are categorized by various animal and mythical creature motifs, such as the Kabuto and Kuwagata types. In this release, players customize their robots by pairing these hexagonal pieces with compatible parts to optimize performance in the Robattle 3D arenas, earning experience points to evolve the Medal's capabilities over time.