In the Doom franchise, including Doom and Final Doom, the shotgun is an iconic, reliable weapon used for clearing demons at close-to-medium range. It also appears as a high-damage, loud tactical option in stealth-action titles like Hitman 2: Silent Assassin and Hitman: Contracts. Additionally, shotguns serve as essential close-quarters combat tools in shooters such as 25 to Life, Conflict: Global Storm, and the Western-themed action game Gun.
The weapon's mechanical design evolved significantly across these releases. In
Doom (1994) and
Doom (1995), the pump-action shotgun established early standards for pellet-spread physics, while
Final Doom (1996) emphasized the double-barreled variant, balancing devastating point-blank damage against a lengthy reload animation.
Within stealth and tactical simulations, the weapon introduced distinct inventory management challenges. In
Hitman 2 (2002) and
Hitman Contracts [Platinum] (2004), its large physical profile prevented concealment, forcing players to actively evade guards or bypass security checkpoints by finding alternative routes, as the weapon could not be hidden in standard suits.
For squad-based and urban combat titles, the firearm served specialized tactical roles.
Conflict: Global Storm (2005) utilized combat shotguns for rapid room clearing, while
25 to Life (2000) featured pump-action models as high-recoil defensive tools in confined street skirmishes. In the historical setting of
Gun (2005), players upgraded classic nineteenth-century models, utilizing their wide blast radius to dismount enemies during high-speed horseback pursuits.