The Uzi appears as a selectable firearm across multiple classic titles, including the tactical artillery game Worms (1995) and the top-down shooter True Lies (1995). It also serves as a fast-firing weapon in the multiplayer shooter Turok: Rage Wars (2000), the action game Hidden Invasion (2000), the sci-fi shooter MDK 2 Armageddon (2000), and the chaotic beat-'em-up State of Emergency (2002).
In
Worms, the weapon functions as a tactical tool; its rapid-fire trajectory allows players to chip away at destructible terrain or push opposing annelids into water hazards, utilizing physics rather than pure damage. For
True Lies, the firearm represents a significant upgrade from the standard pistol, offering rapid crowd control against waves of enemies, though players must constantly monitor ammunition reserves.
Within the arena-based combat of
Turok: Rage Wars, the weapon is prized for its high rate of fire and suppression capabilities, allowing players to strafe opponents effectively. This emphasis on high-volume fire carries over to
MDK 2 Armageddon, where the canine character Max can equip multiple units simultaneously, transforming the weapon into a chaotic instrument of destruction that dominates the screen. In
State of Emergency, the firearm acts as a vital tool for crowd dispersion and rapid target neutralization amidst urban riots. Meanwhile,
Hidden Invasion utilizes the weapon's close-quarters effectiveness to help players survive sudden alien ambushes. Across these diverse titles, the weapon consistently bridges the gap between low-tier starting pistols and heavy explosive ordnance, offering players a reliable balance of speed and stopping power.