The F1 Pole Position series includes the original F1 Pole Position (1993) released for the Super Nintendo Entertainment System and Game Boy, its sequel F1 Pole Position 2 (1993), and the 3D transition F1 Pole Position 64 (1997) for the Nintendo 64. These games featured official Formula One licensing, allowing players to race as real drivers on real-world circuits of the era.
Developed primarily by Human Entertainment and published in Western territories by Ubisoft, this racing franchise originated in Japan under the
Human Grand Prix banner. The initial 1993 release,
F1 Pole Position, utilized the Super Nintendo's Mode 7 graphics capability to simulate a pseudo-3D perspective. It distinguished itself from contemporary arcade racers by offering deep mechanical customization, allowing players to adjust wing angles, gear ratios, and tire compounds to suit different track conditions.
The sequel,
F1 Pole Position 2, refined these simulation aspects and updated the roster to reflect the 1993 Formula One season. For the handheld iteration of
F1 Pole Position, developers adapted the high-speed gameplay into a simplified, top-down perspective suitable for the Game Boy's hardware limitations.
The series concluded its run with
F1 Pole Position 64. This entry leveraged the Nintendo 64's hardware to introduce fully polygonal environments, dynamic weather changes, and real-time vehicle damage that directly impacted handling. Despite the technological leap, the franchise retired as Formula One gaming licenses shifted to other publishers in the late 1990s.