The Ice Age video game series began with the 2002 adaptation of the first film for the Game Boy Advance. It expanded with Ice Age 2: The Meltdown in 2006, which released across multiple home consoles and handhelds. These games allow players to control characters like Sid, Manny, and Diego through various prehistoric environments.
The initial 2002
Ice Age release, developed by Artificial Mind and Movement and published by Ubisoft, focused on side-scrolling platform elements. By 2006, the franchise expanded significantly to coincide with the theatrical sequel. Vivendi Universal Games, under its Sierra Entertainment label, took over publishing duties for
Ice Age 2: The Meltdown, which was developed by Eurocom for major home consoles. This era also saw handheld-specific iterations, including
Ice Age 2 for the Nintendo DS and Game Boy Advance, developed by Amaze Entertainment.
These 2006 releases heavily emphasized the character Scrat, utilizing his pursuit of acorns as a framing device for puzzle-solving and physics-based challenges. Furthermore, the franchise capitalized on the PlayStation Portable's multimedia capabilities. This resulted in specialized releases such as the
Ice Age [UMD] and
Ice Age: The Meltdown [UMD Video] packages, which allowed users to view film content on the handheld console alongside gaming. This multi-platform strategy established the property as a staple of licensed children's gaming during the sixth and seventh console generations.