Button Reference
Getting Started
1. Turn OFF the power switch on your Nintendo® Game Boy® Advance. Never insert or remove a Game Pak when the power is ON.
2. Insert the Ice Age 2 The Meltdown Game Pak into the slot on the Game Boy® Advance. To lock the Game Pak in place, press firmly.
3. Turn ON the power switch.
4. The Legal Screen appears, followed by the introduction sequence.
5. When the Title screen appears, press START to advance to the Main Menu.
Main Menu Options
To select one of these options, push Up or Down on the +Control Pad and press the A Button:
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NEW GAME: Start a NEW GAME.
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CONTINUE: Choose a previously SAVED GAME to play.
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OPTIONS: Go to the OPTIONS menu.
Starting a New Game
1. Use the +Control Pad to select a save slot and press the A Button.
2. If the save slot already contains game data, you will be asked if you wish to erase the old data. Choosing NO or pressing the B Button will allow you to select another save slot. Choosing YES will clear the slot.
3. Select a creature's portrait to represent your save slot by pressing Up or Down on the +Control Pad and pressing the A Button.
4. This will take you to the Level Select menus.
Continuing a Game
1. Use the +Control Pad to highlight the slot of a previously saved game.
2. Press the A Button to select your previous game.
3. Once on the map screen, use the +Control Pad to choose which world area you wish to explore and press the A Button.
4. This will take you to the Level Select menus.
Level Select Menus
1. The Level Select screen gives you access to any unlocked adventure levels in the selected world area, as well as the Scrat Rush levels and the Boss levels (assuming all other levels have been completed).
2. Use the +Control Pad to move around and select any available level to enter.
3. Levels must be completed in chronological order, however, so you aren't allowed to jump ahead, but you may replay previously completed levels.
4. The time code below each level number indicates your best level completion time.
5. Press the B Button to back out of this Menu.
Adjusting Game Options
To adjust the music volume, highlight the MUSIC option by using the +Control Pad. Once MUSIC is highlighted, press left on the +Control Pad to decrease the music's volume and right to increase the volume. The slider will adjust accordingly.
To adjust the sound effect volume, highlight the EFFECTS option by using the +Control Pad. Once highlighted, press left on the +Control Pad to decrease the volume and right to increase the volume. The slider will adjust accordingly.
To view the game's credits, use the +Control Pad to highlight CREDITS. Press the A Button to view the credits.
At any point, press the B Button to back out of the credit sequence and return to the previous step.
Game Options
Playing the Game
Scrat Rush
After beginning a new location on the world hub, players first control Scrat in a high-speed, side-scrolling mini-game: Scrat Rush. The goal is to get Scrat to the end of the level while collecting as many acorns as possible. An indicator in the HUD keeps track of how many acorns Scrat has. A bonus multiplier counts the amount of acorns Scrat has at the end of the level. The more acorns the player has, the higher the bonus.
Puzzle/Adventure Levels
After successfully completing a Scrat Rush level, players enter one of several Puzzle/Adventure levels. Manny, Sid, and Diego work together to get to the goal of the level. Each character has a separate path and puzzle elements, which are navigated using each of the character's unique abilities. If you lose your way, find the footprint markers to get back on track. Sid's footprints are red, Manny's are blue, and Diego's are green. Players can switch the current character at any time by pressing the L Button or R Button. The current character is represented by a larger portrait in the HUD, while the character that will be accessed by the next L Button or R Button press is shown to either side.
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Currently Selected Character
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Camera Fly Icon (Appears when the B Button is held down)
Player Movement and Action
Sid, Manny, and Diego's movements about the world are limited by certain terrain features.
SID
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Moves as normal but cannot enter dangerous terrain
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Automatically enters swimming mode when moved into water
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Moves over slippery terrain as normal
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Automatically activates pressure plates when standing on them or passing over them
MANNY
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Moves as normal but cannot enter weak terrain
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Automatically enters floating mode when moved into water
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Slides on slippery terrain until he encounters an obstacle
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Automatically activates pressure plates when he stands on or passes over them
DIEGO
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Moves as normal but cannot enter water
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Slides on slippery terrain until he encounters an obstacle
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Automatically activates pressure plates when he stands on or passes over them, unless he's dashing
Stranded Animals Menu
Along their journey, players will find stranded animals scattered about the