There are no missions in the game. The player selects what to hunt and the weapon, and then enters an area. It is always possible to leave as well. During the game points need to be earned. They are spent to customize hunts, as certain weapons, areas and animals cost more. Initially, only weaker animals (herbivores) and weapons are available until a sufficient amount of points has been earned. All animals are however able to kill the hunter. As in the previous games tranquilizers can be used instead of bullets, but these do not lead to trophies for kills. Points can also be spent on camouflage, a radar, or to cover scent. Hunting is done with a realistic approach as the animals need to be called to lure them and the player has to position himself against the wind, avoid noises and stay out of sight. The areas are open-ended and once again have a day-and-night cycle. A difference compared to the previous games is that here the weak points of the animals are not shown and they are generally more resistant to damage.