Getting Started
From the Title Screen, press the RUN Button. The game will begin! Good luck!
Object of the Game
The objective is to fight through evil creatures occupying “Splatterhouse” to find Jennifer and escape. Hurry, as you might already be too late! “Damage” System
Splatterhouse uses a “damage” system. You start with 3 “Ricks,” and each Rick has 5 “hearts.” •
Losing all hearts causes one Rick to disappear. •
Losing all Ricks ends the game.
Obtaining Extra “Ricks” and “Hearts”
Clearing a stage earns 2 extra hearts. Extra Ricks are awarded at 30,000 and 70,000 points.
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At the start of each new stage, you receive up to 5 hearts.
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The number of hearts depends on how well you defeated monsters in the previous stage.
*Note: Splatterhouse is a one-player game.*
Controlling the Movements of Rick
Rick's movements are controlled using the TurboPad. Mastering its operation is critical to defeating Dr. West's evil ghouls. TurboPad Operation
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Direction Key: 4-way controller.
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LEFT: Move Rick to the left. •
RIGHT: Move Rick to the right. •
UP: Turn Rick's face away; retrieve items hanging from the wall. •
DOWN: Duck; pick up items from the ground.
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SELECT Button: Resets the game when used with the RUN Button.
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RUN Button: Starts or pauses the game.
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Turbo Switches: Suggested settings are Right Turbo Switch down and Left Turbo Switch in the middle.
Game Functions and Features
Pausing the Game
Press the RUN Button to pause during play. Press it again to resume.
Resetting the Game
Hold down the RUN Button and press the SELECT Button simultaneously to reset to the title screen.
How to “Continue”
When the game is over, select “Yes” on the “Continue” screen to resume. This returns you to the beginning of the first area of the last stage played. You may continue up to 5 times.
How to Attack
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Standing: Punch monsters.
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Jumping or Ducking: Kick.
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Holding a Weapon: Attack with the weapon, except when ducking (which triggers a kick).
Executing a Slide Kick
A highly efficient fighting technique. When Rick jumps, push and hold the Direction Key down or diagonally down. Just before landing, press Button II. Weapons
Weapons have twice the power of punching or kicking. Match the right weapon to the opponent.
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“Two by Four”: Swing like a baseball bat for destructive power. Usable multiple times in one area. Can be picked up again if dropped.
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Stone, Monkey Wrench, Spear: Throw at enemies. Single-use weapons.
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Shotgun: Allows long-distance attacks. Equipped with 8 rounds of ammunition.
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Golden Cleaver: Swing like a baseball bat for maximum power. Usable multiple times in one area.
*Note: Each weapon can only be used in the area where it was picked up. Leaving the area causes the weapon to be lost.*