The game is divided into chapters; the final stage of each chapter is a side-scrolling/platform level, which Areios has to navigate in order to reach the boss enemy, defeat him, and end the chapter. In such stages, the combat turns into a more familiar action-oriented style, with the player being required to press buttons in time in order to execute attacks and jump.
There is a day/night cycle in the game, manifested not only in graphical changes, but also in the schedules of townspeople: when it's dark, people will return to their homes and go to sleep, etc.