Preparing for the Mission
1. Make sure the GAME BOY® power switch is OFF.
2. Insert the CASTELIAN® cartridge as described in your GAME BOY® instruction manual.
3. Turn the power switch ON.
4. Press the START button when you're ready to begin the mission.
Restarting the Game
Pressing the START, SELECT, A and B buttons at the same time will restart the game from the beginning again.
Julius, Choose Your Music
Either music or sound effects - but not both - will be heard while you are playing Castelian. If you select both, then only the sound effects will be heard during the game.
Before you press the START button to begin the mission, you can select the music/sound effects option(s) that Julius likes to hear.
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Pressing the SELECT button for the first time will turn off both the music and the sound effects.
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Pressing the SELECT button again will turn on the music, but the sound effects will remain off.
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Pressing the SELECT button for the third time will turn on the sound effects, but the music will remain off.
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If you press the SELECT button for a fourth time, music and sound effects will both be turned on again.
Taking on the Towers
There are 8 towers to be demolished before Julius can return to his Sunday snooze. You must guide Julius through to the top of each tower so he can detonate his D-Bomb (Destructo Bomb) and demolish the tower. When Julius succeeds at demolishing a tower, he is awarded bonus points for his speed and skill.
Your mission begins with Julius located at the bottom of the first tower. Use the LEFT or RIGHT buttons to move Julius from ledge to ledge. Be careful: some ledges are very weak, and they may crumble as you walk onto them. When you arrive in front of a doorway, press UP, and Julius will walk through to the opposite side of the tower. If Julius must re-enter the tower, press UP again.
Julius makes his way up the tower by walking up stairways and by using the elevators. He can walk up the steps without you making him jump, but the powerful gravitational field of Centrus may pull him down the stairway if he stops for a rest. When Julius steps onto an elevator ledge (a brightly lit, small block) you can take him up by pressing the UP button. Quickly get Julius off the elevator, because in a few seconds the elevator will descend even if you didn't press the down button.
The trek up the sides of each tower presents unknown dangers to Julius. Some obstacles can be stunned, and others, like the orbiting Spheroids can be blown apart. But watch out, Julius! Hexalons, I-Balls, Tri-Zeroop and Metaflii are all invincible. Even Carbonobombs, constructed out of a top-secret, harder-than-diamond compound, are useless against these all-powerful beings.
Julius' only defense against his adversaries is to run away or to slip into one of the doorways. Otherwise, a single touch from these deadly aliens will knock Julius off his feet. If he falls into the ocean...well, Anurian Hybrids can't swim.
Julius begins the game with 3 lives. For every 5000 points he earns, Julius will gain an extra life. But even the extra lives will not help Julius if he runs out of time. And if Julius runs out of time, so might Jemmerville. Keep Julius moving. Keep Julius alive.
The Deadly Obstacles - To Name Just a Few