Powering On
•
Turn OFF the power switch on your Nintendo® Game Boy® Advance. Never insert or remove a Game Pak when the power is on.
•
Insert the Game Pak of Disney/Pixar Finding Nemo into the slot on the Game Boy® Advance. To lock the Game Pak in place, press firmly. •
Turn ON the POWER switch. The legal and logo screens will appear (if you don't see them, begin again at step 1).
•
When the title screen appears, press START to proceed to the Main Menu.
Main Menu Options
•
NEW GAME: Start a new adventure in the Great Barrier Reef.
•
PASSWORD: Enter a password to pick up where you left off last time.
Once you enter the PASSWORD, you will be allowed to select the level where you left off, or any previous level you have already completed. Use the Control Pad to select a level, then press the A Button to enter that level.
Star Rings
Along the way, you will run into many star rings. Swim through them to collect them. Collecting star rings will allow you to play Dory's memory game at the end of the level.
Meeting Dory
A diver has captured Nemo, and Marlin is determined to find him. Along the way, Marlin meets up with Dory, a Regal Blue Tang fish. Dory knows where the boat went and she agrees to show Marlin the way.
You must follow Dory and try to keep up with her, or she will get away from Marlin. Collect the bubble rings while pressing the A Button to dart ahead and keep up with the much faster Dory.
Game Levels
Minefield Part 1, 2 & 3 - Part 1 & 2
Marlin and Dory meet up with Bruce the shark in this level. He invites them to a party, but they have to make it through a minefield to reach the party. Look out for the mines as you move about to collect the bubble rings. Once you make it to the submarine, you need to explore the submarine to find the “big-eyed” fish.
Help
As you move through the levels, you will encounter other characters that have something to tell you. When you swim by these characters, a little word balloon will appear. Press the B Button to talk to them.
Help Points
Help points that give the player info or help are represented by a school of moonfish in the shape of a question mark.
Turtle Drive
Marlin wakes up after the Jellyfish Forest and finds himself riding the East Australian Current with a bunch of sea turtles. There he meets Crush and the legend of the super fish begins to grow.
In this level, Marlin must keep up with Crush or be left behind. Press the A Button and look for bubble rings to keep up with the much faster Crush. Try not to run into the other turtles as they will only slow you down.
Dory's Memory Game
After each level, you will have an opportunity to play Dory's Memory Game to uncover bonus pictures. If you select a set of matching cards, a section of the picture will be revealed. The amount of turns you have depends on how many Star Rings you have been able to collect during the level.
There will be a picture for each level. If you don't unlock the picture after a level, you will have to replay the level and recollect stars to try again. After a picture has been completely uncovered, it can be viewed from the gallery.