STARTING UP
1. Make sure your Game Boy® Color is turned off.
2. Insert the Dragon's Lair Game Pak and turn on your Game Boy Color. 3. After a series of screens, you'll see the Language Selection screen. Press the A Button to choose the language in which you want to play. (You can also press the A Button to skip some of the opening scenes.)
4. You will then see the Main Menu. Press START to begin the game.
5. Use the Control Pad to choose MAIN GAME or TUTORIAL and press the A Button.
MAIN MENU OPTIONS
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CREDITS - Behold the names of the bold knights and fair ladies behind Dragon's Lair. HOW TO PLAY DRAGON'S LAIR
You do not control all Dirk's actions. Instead, you control his reactions to what's happening around him. As events unfold, you must decide which direction to head, the right moment to do it, and when to use your weapon.
Use your wit and reflexes to avoid obstacles in each scene. The rooms of Dragon's Lair require many attempts to master. The timing of your moves is critical. Don't act too early or too late, or your quest may end abruptly. In general, flashing items indicate either danger (from a creature) or the direction to move in (from an object).
If you're off to a slow start, practice in Tutorial Mode. You'll get to play through the first few scenes with visual hints in the lower left corner as to when to move and what move to make. Once you get a few wins under your belt, you'll be eager to tackle the rest of the chambers in Dragon's Lair. To finish a scene successfully, you must make a move or press the A Button at the moment Dirk is in the greatest danger. Timing is very important: often you may make the correct move at the wrong time!
Many scenes require more than one move. If you are having trouble, watch the animation carefully and move Dirk in the safest direction.
If no direction is safe, press the A Button to use a weapon.
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If you think you made the correct move, try again, this time making the move a little earlier or later.
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Don't be surprised if Dirk doesn't move immediately. You must wait for the animation to finish. If you made the correct move(s), you will continue on to the next scene.
LOSING A LIFE
If Dirk fails, he loses one life. You'll then see how many lives he has remaining. Press the A Button to continue, often beginning at the next scene. (Even if you don't succeed, you'll usually go on to the next room. This continues for a number of scenes, and then the cycle repeats.)
END
When all Dirk's lives are lost, you'll return to the Main Menu and can start again. Use the Control Pad to select, and press the A Button. The game also ends when you reach the Dragon's Lair and defeat Singe the Dragon himself! LIVES REMAINING
GAME OVER
PAUSING A GAME
During a scene, press either START or SELECT to pause the game. You'll have the option to Continue or Quit. Use the Control Pad to select, and press the A Button.
PAUSED
ROOM BY ROOM HINTS
The dangers will vary as you search from chamber to chamber and down into the dungeons of Dragon's Lair. In one room you'll fight off slithering tentacles; in another, snakes and skulls torment you. Meet every new challenge with wits and an open mind. How fast can you solve the riddle of each room?
Note: Scenes will not necessarily appear in the order presented here.
THE DRAWBRIDGE
Dirk walks across the bridge and falls through a hole. Several green tentacles appear. As the tentacles move toward Dirk, press the A Button once.
The END OF THE CORRIDOR
Dirk stands at the end of a corridor in front of three doors. As he looks around, the roof starts to fall in and the floor begins to crumble.
Dirk must dash to the right to escape through the remaining door as the floor disintegrates and roof crashes down.
TENTACLES FROM THE CEILING
As Dirk enters the room, a green tentacle slithers out of the ceiling. Press the A Button to draw Dirk's sword and chop the tentacle in half. More tentacles will slither in from all over the room. Be careful to avoid them.