Setting Up
Set up your PlayStation® game console according to its Instruction Manual. Ensure the power is OFF before inserting or removing a compact disc. Insert the GRANDIA™ DISC 1 and close the disc cover. Insert a game controller and turn ON the PlayStation game console. Follow on-screen instructions to start a game. Memory Cards
To save game settings and progress, insert an optional Memory Card into Memory Card slot 1 or 2 before starting play. You can load saved games from the same card, or from any Memory Card containing previously saved GRANDIA™ games.
Although you can play GRANDIA™ without a Memory Card, you will not be able to save or load your games. We recommend using a Memory Card.
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For more information, see "Load Game" and "Saving Your Game."
Starting the Game
Shortly after you turn on your PlayStation game console, the GRANDIA™ Title screen appears. Press the START button to display the Main Menu. Use the Main Menu selections to start a new game, load a saved game, or access the Options menu before starting play. Highlight your option selection with the Directional Buttons or Left Stick and press the START button or the X button.
Changing Discs
During play, when you complete DISC 1, a "Disc Complete" message appears, followed by a save game screen. Be sure to save your game.
Then press the OPEN button on the PlayStation game console, remove DISC 1 and insert DISC 2. Close the disc cover and press the RESET button. Once the title screen appears, press the X button to continue your game. Stopping Play
Before stopping, be sure to save your game so that you can continue play later.
New Game
Start play from the beginning of the game with fresh characters. An opening movie introduces the adventure.
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You cannot skip the opening movie.
Load Game
Load and resume play on a saved game. With the Directional Buttons or Left Stick, move the highlighter LEFT/RIGHT to select either Memory Card slot 1 or 2. Move the highlighter UP/DOWN to select the saved game to load. Then press the X button.
Highlight YES after the confirmation message and press the X button.
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To load a game, you must use a Memory Card containing a previously saved game. For more details, see "Saving Your Game."
Options
Select OPTIONS from the Main Menu to reset the following game features:
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Standard: R1-right, L1-left
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Reverse: R1-left, L1-right
Camera
Reset this control to rotate the camera to the LEFT or RIGHT with the R1 button and/or L1 button.
Sound Mode
Adjust this setting to STEREO or MONO depending on your sound system.
Vibration
When using the DUAL SHOCK™ analog controller, set its vibration function ON or OFF.
Use the Directional Buttons or Left Stick to change the options: UP/DOWN highlights an option; LEFT/RIGHT changes the setting. As you select each option in the upper window, a description of its settings appears in the lower window.
Press the X button to accept the setting changes and close the menu. Press the button to cancel any changes and close the menu.
Game Fields
Towns
Towns are in regions where people live. When in town, you'll see a compass in the upper right of the screen. The red portion of the compass ring always points north as you explore the town. This tells you which direction you're traveling, and helps you find your way back to specific locations in the town.
If the name of a location appears when you stand in front of a gate or the door to a building, this means you can enter another field or room from that spot.
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Signposts also direct you to other fields. Stand in front of one and press the X button to read the signpost.
Dungeons
Dungeons exist as caves or ruins in regions inhabited by monsters. As in towns, when you're exploring a dungeon a compass appears in the upper right of the screen. The red portion of the compass ring always points north, adjusting to your direction as you travel.
If the name of a location appears as you explore, this means you can enter another field or room from that spot.
The Dungeon Compass
When you're in a dungeon, the compass needle always points in the direction of the exit, or destination. The closer you get to the destination, the faster the needle rotates; the further away you move, the slower the needle rotates.
If the needle spins randomly, not pointing in any fixed direction, then there is no destination in that field. Use the L2/R2 buttons to toggle the compass direction among different exits.
Discovery
Rooms
Rooms are the interiors of houses, cafés, shops and other small buildings, which you enter from the outside town or dungeon. The compass does not appear in rooms, and you cannot change the viewing angle (the L1/R1 buttons are not enabled).
Some rooms have more than one level. Use the same doorway to exit the room as you did to enter it.
Conversing with Characters
Press the X button next to a character; if that person is able to speak, you'll begin a conversation. Continue pressing the X button to scroll through the