Getting Started
Set up your PlayStation 2 computer entertainment system according to its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned on.
Press the RESET button. When the power indicator lights up, press the OPEN button to open the disc tray. Place the FLIPNIC™ disc on the disc tray with the label side facing up. Press the OPEN button again to close the disc tray.
Attach game controllers and other peripherals as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
PlayStation 2 Components
Note
Illustration may not match all PlayStation 2 console types. For owners of SCPH-70000 series PlayStation 2 systems, refer to the setup instructions supplied with your system.
Memory Card
To save game settings and progress, insert a memory card (8MB)(for PlayStation™2) into MEMORY CARD slot 1 of your console. You can load saved game data from the same memory card or from any memory card containing previously saved games.
You must be using a memory card with at least 30KB of free space in order to save your game data. If you need more free space than is available, delete older data from the memory card before starting play.
Do not remove the memory card or turn off the power while saving or loading game data. Doing so could damage your game data.
Game Controls
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launch the ball: When you see a red light circling the ball, press the button to stop the light and launch the ball in that direction.
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right flipper: Press the button to flip all the right-side flippers. Doing this does not move the bumpers.
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BACK or GO: When the ball enters certain paths, it stops and you have the option to press the button to go forward, or press the directional button to go backward.
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pause: Press the START button to pause the game and view the Pause menu. (See page 12.)
Rules
Goals
Each Stage has different areas and missions you must complete to move on to the next Stage. Once you are familiar with the Stage layout, hone your skills and try for high score records!
Missions
Each Stage has two types of objectives or missions. RED MISSIONS must be completed to beat the Stage. Optional YELLOW MISSIONS are not required to advance through the game.
Red Missions
You finish a Stage by clearing all the Red Missions. The Stage maps on pages 14-21 have information on where the Red Missions are located. Check the Stage Status screen to see the rules for a particular mission.
Yellow Missions
If you want to go for high scores, Yellow Missions offer plenty of opportunity for racking up points with multi-ball play, mini-games, etc. Completing Yellow missions won't get you through a Stage any faster, but they are absolutely essential when you are trying for a high score.
Completing Stages
Beat all the Red Missions in a Stage to complete that Stage. The more Stages you complete, the more new ones become available to play and enjoy.
Miss
If your ball goes where there is no lane or surface, it falls and you lose a turn. There are signs where the ball can fall through, so use your bumpers and nudging to avoid losing a turn.
Continue
When you lose all your balls, if you have any credits left, you can use a credit and continue your game where you left off.
Game Over
If you don't have any credits left when you lose all your balls, or if you have credits remaining but don't select CONTINUE, your game will be over. To play again, you will have to start over from the beginning, with all Stages returned to their initial status.
Coins
Run over coins with the ball to collect them. Running into them does not change the path of the ball. Press the button to make the ball jump to get coins floating in the air above lanes.
Lanes
Lanes are special paths that take the ball to different areas. Some lanes have a GO/BACK option to either go up the ramp or send the ball back. To select GO, press the button. Press the directional button to select BACK and skip going up the lane. While on lanes, press the button to make the ball jump in the air.
Free Extra Try
If you collect enough coins, a BLUE UFO appears. Before the UFO disappears, hit it with the ball to get a free extra try the next time your ball falls off the edge.
Extra Credit
If you collect enough coins, a YELLOW UFO appears. Hit the yellow UFO with the ball before it disappears to get an extra credit for an extra continue.
Multi-Ball & Jackpot
Completing certain missions will bring another ball to the Stage, so you can play with two at the same time. During this time, if you send the ball through the lane with the YELLOW ARROW, you can collect the Jackpot and rack up a bunch of extra points.
The size of the Jackpot is determined by the number of coins you have collected up to then, so the more coins you have when multi-ball play starts, the bigger the Jackpot will be. Collect all the Jackpots during one multi-ball play and you can get the Super Jackpot for a huge amount of extra points.
If you lose one of