Quick Start
Select this option to start a match quickly. You can skip environment and player settings and proceed straight to the action.
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P1 Quick Start: Start a player-versus-computer match.
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P2 Quick Start: Start a player-versus-player match.
Starting a Match
The steps are the same for 1-Player Quick Start and 2-Player Quick Start.
1. Team Select: Choose the teams for the match.
2. Strip Select: Choose the kit for the teams.
3. Setup: Choose settings for the match. Apart from the entrance scene option, these settings can be changed during play.
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Formation Settings: Choose your formation, players, and strategy.
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Entrance Scene: Choose whether or not to view the opening scenes.
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Player Settings: Select controller and change cursor settings.
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Button Configuration: Change button assignments on your controller.
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Sound Settings: Change the sound settings.
4. Match Start: Select this once you are ready to start the match.
Quick Formation
Select this option to quickly and easily choose a formation.
Select "Formation Settings" from the Setup screen or the Pause menu and choose "Quick Settings". Selecting an option from this screen will automatically set the formation to one of the following types.
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Balanced: The team balances attacking and defensive play.
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Defensive: The team focuses on defensive play. Useful when you want to avoid conceding goals.
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Attack: The team favours attacking play over defence. A good option for when you are behind or in any other situation where you really need a goal.
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Counterattack: The team will focus on scoring off defence using counterattacks. Effective when you are up against a tough opponent.
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Side Attack: The team focuses on attacks down the wings. A good choice for formations featuring players out wide.
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Centre Attack: The team attacks through the centre of the defence. Effective when the opponent is relatively weak up the middle.
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Forward Pressure: The team's forwards play aggressively up field in an attempt to win the ball from the defence. A quick attack after winning the ball offers a good chance for a goal.
The Rules of Play
Rules are the same as in the real game of football.
Field Terminology
1. Field (the pitch and surrounding area)
2. Centre circle
3. Touch line
4. Goal line (End line)
5. Goal area
6. Goal
7. Corner area
8. Pitch
9. Penalty area
Match Time
The playing time for each match can be set to 5, 10, 15, 20, 25 or 30 minutes. Match times can be changed using the Environment Settings in each game mode.
Extra Time
Golden goal/silver goal extra time and penalty shootouts are available depending on the Game Mode. It is possible to enable/disable extra time, golden goal/silver goal extra time, and penalty shootouts for Exhibition Matches.
Extra Time Rules
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Golden Goal: The team that scores first in extra time is the winner, no matter how much time remains.
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Silver Goal: Play continues to the end of each 15-minute half (first or second half). If one team has more goals at the end of the half, they are declared the winner and the game ends.
Yellow Cards and Red Cards
Upon committing a foul, a player may be shown a yellow or red card by the referee. If a player is shown a red card, he must immediately leave the game. If a player is shown two yellow cards in the same match, he automatically receives a red card and is sent off.
Players who receive a certain number of yellow cards over the course of a tournament, or a red card, must sit out the next match.
Basic Rules
Offside
If, at the moment a pass is made, the receiving team-mate is upfield of the ball and has less than two opposing players between himself and the opponent's goal line, that player is declared offside. A free kick is then awarded to the defending team.
Maximum number of substitutions
For Exhibition matches, you can select from three to seven substitute players for a match. For Cup matches and League matches, the maximum number of players that you can change will be three.
In the Master League, you may have three substitutes for regular matches, but for pre-season matches, the maximum is seven.
Out of Play
"Out of play" refers to times when the game is stopped for corner kicks, free kicks, goal kicks and penalty kicks.
Injuries
You can change the settings so that players can be injured when they are tackled. Players can suffer both light and heavy injuries, indicated by the yellow or red cross icons that appear on the screen.
Lightly injured players can continue to play, but their performance will be considerably hampered. Heavily injured players are no longer capable of playing and must immediately leave the pitch.
In League matches, Cup matches, and the Master League, injuries require a number of matches before they heal. A player who has recently recovered from a light or heavy injury is marked with the "recovering icon". The performance of recovering players is less restricted than that of lightly injured players.
Forfeited Game
If the