Luminantia
"It is as if a huge spider has imprisoned the lands in its vast web." -YATU
History
Long ago, the gnomes, trolls, elves, and nymphs each had their own beautiful land. Then the plague came, twisting the lands into horrific mutations of their former glory. Those who could not outrun the wave of evil mutated into monsters.
The wise amongst the races fled to Tu-lum, seeking refuge in the land of the unicorns. The refugees soon began to whisper, however, that the unicorns must somehow be responsible for the plague, since all the lands were infected save for Tu-lum.
Anrenna, the last unicorn in a long line of seers, had a vision of a winged unicorn with a sunburst marking who would cleanse the lands of the plague and heal those who had been mutated into monsters. This prophecy turned the mistrust of many of the refugees to hope, but many remained unconvinced.
Years later, when Pryzm was born bearing the sunburst marking, it was whispered amongst the various races that she fit the seer's description.
Now dawns a day like no other in Luminantia. It is the day that Pryzm comes of age. Never before has a lone unicorn been the focus of so much hope and so much hatred. Join Pryzm as she stands before the High Council and faces off against Karrock, the arch-mage of the trolls. So begins... PRYZM Chapter One: The Dark Unicorn.
Tu-lum (Unicorn Valley)
The beautiful valley of the unicorns is the only land unaffected by the plague. It is home to Pryzm and the Unicorn Council. Here many seek rest and wisdom.
Lum-mas (Troll Mountains)
In the north is "The Land of Fire and Ice." It is a mountainous land that gives birth to the extremes of nature from lava flows to enormous glaciers. It was once the home of the trolls.
Lum-moo (Gnome Hills)
In the east is "The Land of Hills and Meadow." It is a very fertile and picturesque countryside of rolling hills and pasturelands. It was once the cradle of the gnomes.
Sas-lum (Nymph Marshes)
In the south is "The Land of Moonlight and Water." This exotic and mysterious realm gave birth to the nymphs through the enchantment of moonlight and water.
Quin-lum (Elven Woods)
In the west is "The Land of Leaf and Bough." It is a heavily forested region in which the noble elves once built their treetop cities.
Healing the Plague
Combining Karrock's and Pryzm's major magic is the only way to heal each land's ultimate sovereign and the final vessel of the plague.
To combine their major magic, pool Karrock's magic around the target and then ignite it by firing Pryzm's magic into the pool.
Lum-mas (Troll Mountains) Spells
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Pryzm - Freeze spell: Immobilizes the target for a short period of time.
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Karrock - Expunge spell: Creates a fear flame that causes every enemy who catches fire to run away.
Lum-moo (Gnome Hills) Spells
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Pryzm - Dust Devil spell: Creates a swirling vortex that pulls enemy towards it. Those caught in the swirling vortex are immobilized for a short period of time.
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Karrock - Whirlwind spell: Creates a whirlwind that pulls enemies towards it. Those caught in it are stunned for a short period of time.
Sas-lum (Nymph Marshes) Spells
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Pryzm - Spirit Flame spell: A stream of fiery energy pushes the target away.
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Karrock - Angeles spell: Creates rain like magic that has a healing effect on those it touches.
Quin-lum (Elven Woods) Spells
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Pryzm - Bewilder spell: An ancient spirit of confusion causes the target to attack its comrades.
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Karrock - Harmony spell: A magic mist that causes a group of enemies to become immobile.
The Plague Strikes
WITHIN DAYS, AN EVIL PLAGUE STRIKES THE PEOPLES OF THIS MAGIC REALM...
...TWISTING AND WARPING THE UNFORTUNATE DENIZENS INTO HORRIFIC NEW AND DREADFUL ASPECTS!
MONSTERS ROAMED THE WORLD IN TERRIBLE PAIN, FEAR AND TRAGIC LOSS.
TU-LUM WAS THE ONLY SAFE HAVEN.
Anrenna's Prophecy
THESE DARK TIMES WERE NOT WITHOUT SMALL HOPE, HOWEVER...FOR ANRENNA SPOKE A PROPHECY...
AND FROM TU-LUM A WINGED UNICORN SHALL COME. SHE WILL BEAR THE BANE OF THE LANDS UPON HER HIDE.
BY THIS MARK YOU SHALL KNOW SHE IS THE ONE CHOSEN TO HEAL THE LANDS. I, ANRENNA, SEER OF TU-LUM, AM WITNESS TO THIS VISION OF HOPE!
Council Meeting
FOOLS! YOU WILL REGRET DENYING ME--THAT IS MY PROMISE!
NO, WE WILL NOT ASSIST YOU IN THIS FOOLHARDY PLAN. NOW, GIVE US NO MORE GRIEF FOR THE DAYS ARE EVIL ENOUGH...
THE DAYS WILL GROW ONLY MORE EVIL IF WE SIMPLY STAND IDLY BY. I URGE YOU--
THE COUNCIL HAS SPOKEN, ZARTU--THE ANSWER REMAINS NO. GOOD DAY
YOU NEED MERELY TRANSPORT ME THROUGH YOUR EXALTED PORTAL TO THE VORTEX OF SUPREME MAGIC. I WILL DO THE REST.
PERHAPS--BUT THE DANGER