The gameplay follows the genre standards: Alfred walks through 21 levels and must avoid enemies/obstacles by jumping over them. Every contact with enemies is deadly except when using Alfred's dive bomb attack. Occasionally, there are simple switch puzzles to solve, mostly to find secret rooms with goodies. Examples of power-ups include hidden watering cans (collecting all unlocks a different ending), additional time, temporary invincibility, or diamonds (100 reward an extra life). Balloons on the way act as restarting points after death. In some instances, the level ends with a boss fight.