PARTY LAND
The Puke Roll-Overs
Spelling "PUKE" by lighting up the four letters with the Puke Roll-Overs enables a bonus in the Dragon's Mouth. There are three bonuses to enable.
The first time you spell "PUKE" you enable 5 million points. The second time you spell "PUKE" you enable an Extra Ball. The third time you spell "PUKE" you enable the Jackpot.
These bonuses loop around, so that the fourth time you spell "PUKE" you enable the 5 million points bonus again, and so on. The "PUKE" letters are cyclable by using the flipper keys.
The Skyride Ramp
Shooting the ball up the Skyride ramp enables a Rocket Light. You also use the Skyride ramp to get to the Puke Roll-Overs.
The Drop Zone
The ball will drop from here after you have played the Arcade one-arm-bandit, shot the ball through the Tunnel or have managed to find the Hidden Hallway...
The Left Passage
Shoot the ball through the Left Passage to light up a "MAD" letter.
The Rocket Lights
Light up all 3 Rocket Lights to enable a Multi-Bonus on the Right Passage. You can enable Multi-Bonuses of x2, x4, x6 and x8.
Once you have enabled all the Multi-Bonuses, lighting up all 3 Rocket Lights will award an Extra Ball. If you are lucky enough to light the Rocket Lights once again, you will be awarded with 1 million points.
When you have collected both the Extra Ball and the 1 million points bonuses they reset, so that lighting all 3 Rocket Lights again will award an Extra Ball, and so on.
The Tunnel
Shoot the ball through the Tunnel repeatedly to collect the Tunnel bonus. The first time you shoot the Tunnel you will collect 1 million points and enable the "3M" light for 10 seconds.
Shoot the Tunnel while the "3M" light is flashing to collect 3 million points and enable the "5M" light for 10 seconds. Shoot the Tunnel while the "5M" light is flashing to collect the top Tunnel bonus of 5 million points.
The Cyclone Ramp
Shoot the ball up the Cyclone ramp to add 1 to the Cyclone bonus counter. Shooting the ball here while the "x5" light is flashing will add 5 to the Cyclone bonus counter.
The Right Passage
Shooting the ball through the Right Passage awards the flashing Balloon bonus, and enables the next one. There are three Balloon bonuses, 250,000 points, 500,000 points and 750,000 points. Once you have collected all 3 Balloon bonuses, they will reset so that you can shoot for them again.
The Arcade Switch
Hit this switch to enable the Arcade one-arm-bandit (the Arcade will flash when it is enabled.)
The Arcade
Shooting the ball into the Arcade once it is enabled will award you with 1 play on the one-arm-bandit. Getting 3 Bars will award you with 1 of 6 different bonuses:
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1. Nothing (no bonus).
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5. Enable the Side-Lane Extra Ball feature.
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6. Light up an extra Crazy letter.
The Duck Targets
Spelling "HIT" by hitting all 3 Duck Targets will enable a Snack on the Left Ball Trap. You can enable an Icecream, a Soda or a packet of Popcorn. You can enable all 3 Snacks at once, but shooting the Left Ball Trap will only award you with the next Snack in the sequence.
The Dragon
Shooting the ball into the Dragon's mouth will award you with a special bonus. You can collect the Jackpot if the "JP" light is flashing, an Extra Ball if the "Ball" light is flashing or 5 million points if the "5M" light is flashing. If there are no special bonus lights enabled, you will collect 250,000 points.
The Left Ball Trap
Shoot the ball into the Left Ball Trap to collect the flashing Snack. When you collect all 3 Snacks from here (Icecream, Soda and Popcorn) you will also enable the Hold Bonus and the Double Bonus features on the Right Passage. Note that the Double Bonus is only available for 10 seconds.
Every time you manage to collect all 3 Snacks after collecting them for the first time, you will enable the Double Bonus on the Right Passage.
The Crazy Letters
You light up 1 Crazy letter each time you spell "MAD". Spelling "CRAZY" by lighting up all the letters enables the Mega-Laugh feature.
The Party Lights
If you spell "PARTY" by lighting all the letters, you will enable the Happy-Hour feature. You light the letters as follows:
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1. To light P, shoot the ball through an inverse loop and then into the Tunnel.
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2. To light A, enable all 3 Snacks using the Duck Targets and then collect the Snacks from the Left Ball Trap.
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3. To light R, shoot the ball through an inverse loop and then up the Cyclone ramp.
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4. To light T, shoot any Loop (normal or inverse) or