PARTY LAND
Spell PUKE to enable bonuses in the right ball trap. These are 5M, XB, JP in turn, then back to 5M.
Shoot the ball up the middle passage to light 1st, 2nd & 3rd. This enables the MB light.
Light FUN to gain one letter of PARTY.
Spell HIT to enable snacks in the left ball trap. Enter the left ball trap to collect a snack.
Enter the right ball trap to collect 5M, XB, JP when flashing. Otherwise, collect 250K.
Spell PARTY to enable the HAPPY HOUR feature. This awards one million for every bumper or kicker hit and lasts for 25 seconds.
If XB between flippers is lit, losing the ball down the left/right exit lanes allows you to replay that ball.
Shooting the ball along the center passage adds one to the cyclone bonus.
Get the center ball trap to award a mystery bonus. This can be:
SPEED DEVILS
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Left hand passage: gains one mile, collect a multi bonus when lit or collect 10M when lit.
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Middle passage: collects XB when lit, JP when lit and gains one mile.
Shoot the ball into the right passage to enter the ball trap and gain GOAL when lit.
Light PIT to enable the next MB light. This gives 1M when all multi bonuses have been lit.
Collect miles to enable features:
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Odd multiples of 10 enables 10M light.
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Even multiples of 10 enables OFFROAD feature.
Light BURNIN lights to better your race position.
Light all POSITION lights to light GOAL in the right passage.
Collect the GOAL when lit to enable the TURBOMODE feature.
OFFROAD Feature
Scores 100,000 for any kicker, bumper or drop target hit. Lasts 25 seconds.
TURBOMODE Feature
Shoot the ball up the left/middle passage to gain 5M. Lasts 25 seconds.
Light both DOLLAR lights to enable the spin wheel in the top ball trap.
Shoot the ball up the left ramp to collect the XB when lit or to add 1 to the bonus counter.
Bonus Counters
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6 bonus counters enables MONEY MANIA feature.
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12 bonus counters enables XB.
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18, 24, 30 counts enable MONEY MANIA feature.
Shoot the ball around the clockwise passage when the SJ is lit to collect the super jackpot.
Shoot the ball up the right passage when the JP is lit to collect the JACKPOT. This enables the super jackpot for 5 seconds.
Collect the spin wheel from the top ball trap to gain points:
Shoot the ball into the top ball trap to collect a prize or to spin the wheel when enabled.
To enable a prize, shoot the ball up the right passage then around the clockwise passage. This enables you to collect a prize from the top ball trap.
Once all prizes are collected, shooting the ball into the center ball trap will enable 1 BILLION. Shoot the ball into the top ball trap to collect the billion.
Shoot the ball into the center ball trap to collect the cashpot. If X5 is lit, you will get 5 times the cashpot.
Shoot the ball up the left passage and then around the clockwise passage to collect the next multi bonus in turn.
MONEY MANIA Feature
Hitting all kickers, bumpers or switches will award 5M. Lasts 25 seconds.
STONES N BONES
Spell KEY to open the tower and enable the next tower bonus. If you collect the flashing letter in KEY, you will be awarded a skill shot bonus of 1 million the first time, and 2 million the second.
Shoot the ball into the tower to collect the next tower bonus. The bonuses are:
Shoot the ball up the right passage when PL is lit to collect a bonus. Bonuses start at 1 million and increase by 1 million every time it is collected.
Shoot the ball into the vault ball trap to gain the vault score, to enable the PL light on the right passage, or to collect a GHOST when enabled.
Shoot the ball into the well ball trap to collect the next multi bonus when enabled or to collect the well score.
Light all STONE BONE lights to enable the next GHOST in turn. The ghosts are:
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BAT (BA) awards 5 million points.
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BLUE GHOST (BG) enables tower hunt feature.
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GREEN SLIMER (GS) enables extra ball on tower ramp.
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RED DEVIL (RD) awards 10 million points.
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YELLOW POLTERGEIST (YP) enables GHOST HUNTER feature.
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MUMMYS HEAD (MH) awards 15 million points.
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GRIM REAPER (GR) enables GRIM REAPER feature.