Powering Up
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Make sure the power switch is OFF.
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Insert the TOYS™ Game Pak as described in your SUPER NINTENDO® ENTERTAINMENT SYSTEM™ manual. •
Turn the power switch ON.
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The Title Screen will appear.
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TO START: Push the START BUTTON on the game controller.
You'll see an introductory screen that sets up our story, followed by another screen in which I talk some strategy with Leslie. Then get ready to kick some serious toy!
Good Toys vs. Bad Toys
The only way we can win this thing is to get to the General's Command Center and shut him down. But it's not gonna be easy. My dad's got his war toys on patrol everywhere, and what's tricky about them is that they look like harmless kids' toys. Trouble is, they'd just as soon shoot Leslie as look at him! These nasty suckers are as threatening as any real-life military weapons!
Our other problem is the General can watch Leslie's every move with his laser-firing Security Cameras. So what we have to do first is battle through 3 major heavily-protected areas, fighting off everything Dad can throw at us, until we can take out all of that level's Security Cameras. When we get all of them, we move on to the next level.
When my father took over Zevo Toys, he locked up all the lovable old toys Leslie and I played with when we were kids. Well, that's about to change.
Besides me, the only other friends Leslie can count on are the Good Toys—and by that I mean the toys that want to help him, not hurt him. I'm going into deep cover so I can supply Leslie with as many Good Toys as he needs to overcome the Bad ones. I'll be feeding them to him as quick as I can in these first 3 levels, so try not to waste any! The General's toy battalion is armed and dangerous and Leslie needs all the help he can get.
Toy Tips
Toys have all sorts of effects on each other and Leslie. Some will kill their targets upon contact, others will take away ticks of power. Here's some more important info:
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Good Toys don't shoot. They must come in contact with the Bad Toys to be effective.
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Soldiers, Tanks, and Jeeps are the only Bad Toys that will shoot either Leslie or the Good Toys.
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You can see the Bad Toys fire, but you can't see the projectile they shoot, so get Leslie out of the line of fire as fast as you can.
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Different Good Toys have different effects on the Bad Toys. For example, sometimes they'll both explode, sometimes the Bad Toy is just stunned.
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If a Good Toy has successfully stunned a Bad Toy, keep attacking until it's destroyed. If you leave a stunned Bad Toy alone for too long, it'll recover from being hit. It may even get a chance to re-charge to full strength.
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Each toy, Good or Bad, has its own ticks of power, and that varies, depending on which toy it is. For example, Leslie may need to deploy several Ducks before he can actually hurt a Tank.
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Some Good Toys are more powerful than others, and have more dramatic effects on the Bad Toys. Experiment to see which toy does what.
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Occasionally, a good strategy might be to sacrifice a less powerful Good Toy in order to eliminate a Bad one.
Where the Toys Are
In the first 3 levels, I'll be out of sight and behind the scenes, sending out gift boxes for Leslie that contain Spotters and Projectiles. Each of these levels has specific areas he'll need to go to in order to collect the different types of toys he can use to help him against the enemy.
Also, in each new level, I'll be slipping Leslie some new toys he hasn't seen in the previous levels.
Level 1: The Toy Factory
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Toymaking Machine Carousel
This is the main manufacturing area of Zevo Toys. Throughout this level, I'll be sending toy boxes containing Spotters and Projectiles out onto the moving carousels of the big toymaking machines. Move Leslie over to touch them as they come around. Then they'll pop off the carousel and hit the floor. When the boxes burst open and reveal the toy inside, hurry up and grab it before it disappears.
Level 2: The Cafeteria
I'll be sneaking new types of Good Toys onto the food counters here. Leslie can pick them up the same way he did at the toymaking machine carousels.
Level 3: The Warehouse
Leslie can pick up more new toys from the nearest set of roller tracks. Leslie should use the same collecting technique he used in the Factory and Cafeteria.
Toy Dispensing Warning
WARNING: Each individual carousel, food counter, and roller track dispenses one particular type of Spotter or Projectile. Once Leslie's successfully added this type of toy to his inventory, I'll move on to the next carousel, food counter, or roller track where I'll send out the gift boxes containing the next type of toy.
Top Secret Tip: Floor Boxes
Here's a quick and easy way for Leslie to increase the amount of toys in his inventory.
Throughout Levels 1-3 I'll be scattering special gift boxes along the floor. These floor boxes are very different from the ones Leslie picks up on the carousels, food counters, and roller tracks.
Before Leslie