Game Modes
•
Story Mode: Select a character and play through one of his or her available scenarios. Completing the scenario will unlock additional scenarios and characters for you to play.
•
Free Mode: Select a character and play through any unlocked game stage of your choosing.
•
VS Mode: Compete against 2 to 4 players.
Settings Options
•
Difficulty: Select the game difficulty. (Novice, Easy, Normal, Hard, Chaos)
•
Enemy Life: Display the enemy's life gauge. (ON / OFF)
•
Controls: Assign functions to controller buttons.
•
Sound: Adjust the music and sound effect volume. (16 levels)
•
Memory Stick Duo™: Save & load the game settings.
Vault Options
•
Weapons: View the weapons collected in the game.
•
Subofficers: View information on the subofficers you have collected.
•
Tutorial: View a detailed explanation on the various details of the Story Mode.
Capturing Enemy Territory
In the Strategy Phase, your army's territory (squares occupied by your allies) is blue and the enemy's territory (squares occupied by the enemy army) is red.
Enemy territory entered by your allies will become your territory. Conversely, any allied territory entered by the enemy will be lost.
The Territory Ratio displays [Allied Territory / Total Territory]. The more territory you occupy, the weaker the enemy commander becomes. When the enemy commander is too tough for you to defeat, try raising your Territory Ratio first.
You can occupy enemy strongholds by entering them and defeating the enemy in the Action Phase. By occupying the stronghold, your army's morale will rise and the enemy's will decrease. The higher your morale, the stronger your army, making the battle easier for your forces.
Using Charms
As you proceed through the game, you will obtain various charms, each with their own unique effects. Charms are categorized into Battle Charms and Tactic Charms.
By using Battle Charms, you can stop or attack enemy units that are at a distance from you. Also, there are charms that can recover your allies' morale or troop strength. If used properly, you can weaken a powerful enemy or help your allies who are in trouble.
By using Tactic Charms, you can alter the state of the battlefield. For example, if there is a gate that is blocking your way, you could use the charm "Breach" to pass through it. Other Tactic Charms can do things like open floodgates or cause avalanches. Raising Abilities
If you clear a stage, your character will develop based on variables such as experience and K.O. Count. The amount of growth is determined by your achievements.
After the stage is cleared, your rank may go up depending on experience. As your rank goes up, the length of your Life and Musou Gauges also increases. You will also become able to take more (up to 4) subofficers into battle with you. If you get a Game Over, then the amount of experience you obtain will decrease.
To gain experience quickly:
•
Get as many "A" ranks as possible in your mission evaluations.
After the stage is finished, your officer's abilities (attack, defense, intelligence, speed) may increase based on the number of enemies defeated. An officer's intelligence can have an effect on things such as charm strength.
Learning Skills
There are four types of skills: Might, Prowess, Guard and Element. Elemental skills can be learned as your character rises in rank. You can learn the other skills by obtaining Skill Scrolls from defeated enemy officers.
After clearing a stage, a list of skills will be displayed. Skills already obtained will be highlighted while newly acquired skills will display the word "New" next to them. By selecting a skill and pressing the Ⓐ button, you can turn its effect on or off.
Some skills will have a rank. The higher the rank of the skill, the more effective the skill becomes. Skill ranks rise depending on the number of enemies defeated with a Musou Attack. Level 4 is the highest rank a skill can reach.
Powering Up With Weapons
By finding caches, you can obtain new weapons at the end of a stage. You can equip your new weapon by going to WEAPON under the EQUIPMENT menu before starting a new stage. The higher the basic attack strength of the weapon, the stronger your attacks will be.
There are 8 different attributes a weapon can have:
•
Musou (increases Musou Gauge max)
•
Life (increases Life Gauge max)
•
Musou Charge (Musou Gauge fills quicker)
If your weapon is imbued with an element, and you meet certain conditions, then your charge attacks may become Elemental Attacks.
Powering Up With Subofficers
If you defeat enemy officers during the Action Phase, you may be able to make them subofficers of your own. You can choose between officers that are your subofficers by going to SUBOFFICERS under EQUIPMENT before starting a stage. Captured subofficers can also be used when you play as another character.
Subofficers have special abilities referred to as subofficer skills. The effects of these skills can assist you when you take the subofficer to battle. On the subofficer select screen, selecting a subofficer and pressing the L button will bring up a list of his or her skills.
Each