GETTING STARTED
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON.
Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the Future Tactics: The Uprising™ disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
OPTIONS
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Music Volume: Adjust the volume of the music in the game.
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SFX Volume: Adjust the volume of the sound effects in the game.
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Music test: Listen to the different music tracks within the game.
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Subtitles: Turn subtitles on and off.
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Widescreen: If you have a widescreen TV you can set the game to take advantage of the shape of the TV screen.
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Autosave: Enabling this feature allows you to save your progress and options choices to your memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1.
Default Options
HOW TO PLAY
Future Tactics: The Uprising is a turn-based strategy game for one or two players. A single round consists of two teams of units battling against each other within an arena. Turns
The game is played in turns. During each turn a particular unit has the ability to move and to perform an attack. No other units can move or attack during this period.
When a particular unit's turn is complete another unit takes a turn, and so on until the battle is complete.
Taking a Turn
To begin a turn, the player must select a unit from those available. The thumbnail portraits of all the units in the battle appear at the top of the screen.
Thumbnails that are darkened or have a red cross over them are not available for this turn. Any of the others can be selected by the player.
Once a unit has been selected, that unit appears in the center of the screen surrounded by three icons. Each icon represents an action that can be performed during the turn: moving, attacking or completing the turn.
MOVING A UNIT
To move the unit, select the Move icon. The unit has a limited movement range available each turn, which is marked by a ring of green dots in the arena. The player is free to move the unit within this area indefinitely.
When the unit stops moving, a second ring of blue dots appears. This indicates the amount of movement area remaining should the player choose to attack at this point.
LOOK AROUND MODE
While you are moving or when you are on the action selection during the Unit's turn, you can press the Triangle button to enter a look-around mode, which allows you to fly the camera freely around the arena. This can be helpful in locating hidden enemies and making tactical decisions.
ATTACKING
At any point during the turn the player can choose the unit's weapon by selecting the Attack icon. The unit will then perform an attack from wherever they are standing. After an attack the player may still move the unit, using up the remaining movement distance available that turn.
Some units may have more than one attack available per turn, or more than one weapon type. Pressing up or down on the Attack icon will select alternate weapon types.
There are two targeting systems available, depending on the weapon type: Line of Sight and Ballistic Trajectory.
Line of Sight
Line of Sight targeting is done from a first person perspective relative to the shooting position of the unit's weapon. The aiming takes place in three stages.
First the player must guide the constantly moving circular target so that your enemy is as close to the center as possible. Once the enemy is centered, the player must press the X button to activate the fine-tuning phase of targeting.
A line will appear and sweep across the circle; this line stops at a position crossing the target and close to the center of the circle for maximum potential power, by pressing the X button. Another line will then sweep through the circle at right angles to the first one.
Where they intersect will be where the weapon fires. An intersection closer to the center of the circle will result in a more powerful shot. (Pressing the X button will lock the two lines in place and the unit will fire.)
Ballistic Trajectory
Ballistic Trajectory weapons will cause the display to change to an overhead view with a circular overlay showing the maximum range of the weapon, and icons denoting the targets within range in the arena.
At first a circle will pulse out from the center of the screen in a repeating pattern--this is the range finding. When the range finder intersects with the chosen target, the player must press the X button to fix the range.
Then a sweeping line will rotate around the display clockwise, like a radar screen. Pressing the X button will stop this line and the target will be the point of intersection between the circle and the line. Once this final selection is made the unit will take the shot.
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