Loading a Game
To continue a previously saved game, insert a Memory Card (8MB)(for PlayStation®2) with a Digital Devil Saga save file into MEMORY CARD slot 1 and select "LOAD GAME".
Use the up and down directional buttons to select a save file, and press the button to confirm your choice.
Starting a New Game
To start a new game from the beginning of the story, select "NEW GAME". The game will begin after the opening movie has finished.
Adjusting the Game Settings
Select "CONFIG" to adjust the game settings. Use the up and down directional buttons to highlight the setting you want to change, and use the left and right directional buttons to change it.
Saving
You can save your progress at "Karma Terminals" (pg. 36, 37). Insert a memory card (8MB) (for PlayStation®2) into MEMORY CARD slot 1 and select "Save".
Use the up and down directional buttons to select a file and press the button to save your progress.
In order to save, you must have at least 305KB of free space on your memory card (8MB)(for PlayStation®2). Also, please do not remove the memory card (8MB)(for PlayStation®2) while saving.
Area Map
There are two kinds of maps: the Area Map and dungeons. Each type of map has specific controls.
Basic Navigation
The Junkyard consists of a large Area Map, where you can select an area, and detailed 3D dungeons, where the action takes place.
Area Map
Serph's Tribe, the Embryon, is centered in the Muladhara region. In order to travel to a different area, select your destination from the list on the left side of the screen. As the story progresses, additional destinations will become available.
Understanding the Area Map
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① Solar Noise Indicator: Displays the current level of Solar Noise. See pg. 17 for more details.
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② Area List: A list of possible destinations. The red dot indicates your current position, while new areas are displayed in blue.
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③ Selected Area: The currently selected area. It is displayed in yellow.
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④ Message Window: A description of the currently selected area.
Dungeons
Your character will move about in various dungeons. Dungeons are complex, so pay careful attention to the information available to you. Keep an eye on the Auto-map to avoid getting lost (pg. 19).
Understanding the Dungeon Screen
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① Solar Noise Indicator: Displays the current level of Solar Noise.
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② Help Window: Displayed when you approach a person or a door. Press the button to speak to the person or open the door.
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③ Area Name: Your current location.
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④ Ailment Indicator: An icon which indicates whether or not one of the party members is suffering from a status ailment.
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⑤ Proximity Map: A mini-map which shows your immediate surroundings. The icons used are the same as the Auto-map icons (pg. 18).
Dungeon Features
In dungeons, you will encounter important points such as doors, objects, and people. Press the button when an "Inspect" or "Talk" window appears to examine an item or talk to an individual. Below are a few things you may find.
Nodes
There are two types of nodes: purple ones which contain items, and yellow ones which hold ammo or cells. Cells can be exchanged for Macca at various Vendor locations.
Mysterious Walls
Red, yellow, and blue walls may block your path in certain dungeons. The only way to proceed beyond these walls is to use the appropriate items.
Field Hunting
In certain areas of dungeons, you may discover places where demons are hiding. In these areas, if you can destroy all of the floating blue balls within the time limit, a battle with several Mitama will begin. Defeat the Mitama, and you'll gain a great deal of Atma Points.
Controls for Field Hunting
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directional buttons/left analog stick: move character
Solar Noise
Solar Noise is a phenomenon which affects demons in a variety of ways. Depending on the level of Solar Noise, Serph's party and enemy demons will experience different effects. It begins at MIN and increases in 1/8 increments until it reaches MAX. It then decreases similarly, and the cycle repeats.
Auto-Mapping
You can bring up the Auto-map screen by pressing the A button in a dungeon. The areas you explore are automatically mapped as you pass through them, so check the map frequently to follow your progress. You can zoom in and out for a better look at doors, stairways, or other map features.
Auto-Map Screen Controls
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Left analog stick: Scroll the map
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R1 button: View a map of the floor beneath you
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L1 button: View a map of the floor above you
Map Icons
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Current Position: Indicates your current location and the direction you are facing.
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Stairway (Up): Indicates a stairway leading up.
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Stairway (Down): Indicates a stairway leading down.
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Elevator: Indicates an elevator.
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Pitfall: Indicates a pitfall.
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Important Point: Indicates special areas of the dungeon.
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Mysterious Wall: Indicates a wall. The appropriate key will destroy it.
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Exit: Indicates the exit.
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