PLAYSTATION® 2 SETUP
Set up your PlayStation®2 computer entertainment system according to its Instruction Manual. Ensure the MAIN POWER switch (located in the back of the console) is turned ON.
Press the RESET button. When the power indicator lights up, press the OPEN button to open the disc tray.
Place the Dr. Seuss' The Cat in the Hat disc on the disc tray with the label side facing up. Press the OPEN button again to close the disc tray.
Attach game controllers and other peripherals as appropriate. Follow the on-screen instructions and refer to this manual for information on using Dr. Seuss' The Cat in the Hat.
Memory Card
Dr. Seuss' The Cat in the Hat lets you save games at their current level of play onto a memory card (8MB) (for PlayStation®2), and resume play on previously saved games. A memory card (8MB) (for PlayStation®2) is required.
Insert a memory card (8MB) (for PlayStation®2) into MEMORY CARD slot 1 on the PlayStation®2 game console BEFORE starting play.
Important
Do not switch off the MAIN POWER switch, remove or insert a memory card (8MB) (for PlayStation®2), or Controllers while saving or loading games. Doing so could damage the game data.
THE HUD (Heads Up Display)
If The Cat walks up to a portal in the house, a Heads Up display (HUD) will appear on-screen. It will indicate whether Quinn is hiding within that level.
The HUD can also be called up while The Cat is exploring a Seussian world by pressing any of the shoulder buttons.
Keys to Bonus Worlds
Within each Seussian world there is a locked door. It leads to a bonus world, but requires four keys.
Thing 1 and Thing 2 have found these keys, but they won't give them up until The Cat tags them with a bubble.
Bonus Crystals
At the end of each bonus world, there is a bonus crystal. If The Cat successfully retrieves all of the bonus crystals then he will be able to enter a secret world-if only he can find the entrance.
THE CAT'S MOVES
MOVING THE CAT
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Use the analog stick to move The Cat.
BLOWING BUBBLES
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Press the button. The Cat blows bubbles from the end of his umbrella.
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If he blows bubbles at a creature he will encase it in a bubble and then collect it.
BLOWING BUBBLES WITH A CAPTURED CREATURE
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Collect a creature and press the button. The bubbled creature flies into the back of the umbrella and is then blown out of the tip.
BLOWING BUBBLES WITH A GOO-BALL
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Collect a Goo-Ball and press the button.
JUMPING
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Press the button. The Cat jumps into the air.
GLIDING
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Press the button, then press and hold the button again. The Cat jumps into the air and then opens his umbrella, allowing him to glide for a short time.
UMBRELLA SLAM
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Press the button and then the button. The Cat jumps into the air, opens his umbrella, and dives downwards, point first, really fast.
UMBRELLA SHIELD
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Press the button. The Cat opens his umbrella to form a shield.
SWITCHES
Switches usually activate platforms that The Cat can use to progress further.
Ground switches need to be slammed, while target switches must be shot with a captured creature or Goo-Ball.
CHECKPOINT CAMERAS
Huge old-fashioned cameras are set up at various places within each world. If The Cat steps in front of one, the camera will flash and take a picture. This is a checkpoint.
If The Cat loses a life, he will restart at the last camera that took his picture in that world.
OPTIONS MENU
This lets you adjust the volumes for Sound Effects, Speech, and Music. Press the directional buttons up or down to select and left or right to change the volume level.
This lets you turn your controller's vibration function on or off.
This lets you adjust the position of the game screen using the direction controls.
Select this option and press the START button to run The Cat in the Hat in HDTV 480P.
Once unlocked, select this option to view additional pictures of The Cat in the Hat.