About Emmitt Smith Football
The world of professional football has never been more in your control! Instead of just watching the action from the sidelines, you become the field commander, strategist and hard-nosed player — all in one! With the Play Editor feature in Emmitt Smith Football, you can either restructure the classic plays of modern era football or design a whole bunch of your own! In fact, you can design and save over 60 plays for your offense and defense that will baffle your opponents for years to come!
Think of your controller as your clipboard, your access to every aspect of the game. Make heroic diving leaps into the end zone for the last second score. Methodically eat away at your opponent's defense as you grind the clock down in a 12-play drive for the goal line. Make a near impossible field goal in OT to take the championship! Replay the glory over and over with the Instant Replay feature! It's all here, bruises and all, in the toughest football game ever built for the Super NES!
Getting Started
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2. Be sure that controller #1 is plugged in properly. If you are going to play a 2-Player game, make sure that controller #2 is also plugged in firmly.
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3. Make sure the power switch is turned OFF. Place the Game Pak into the cartridge slot and press it down firmly.
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4. Turn the power switch to ON. You should see the Nintendo title screen, then the Emmitt Smith Football title screen.
The Match Up Screen
After you press the Start Button at the Title Screen, you will come to the Match Up Screen. This screen has the functions that allow you to set up the entire game. You can press the Start Button at any time while at this screen to begin the game. Be sure that all the features you want are in place first!
Toggle between each of the features by pressing either Up or Down.
Your first decision is which two Teams will play.
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To Select Teams: Control Pad Left or Right on Team Name
The next decision involves the Mode you want to use. Your choices are: 1-Player (solo game vs. the computer), 2-Player game (either two people on the same side or vs. each other), and Editor mode.
If you wish to create plays for your team, now would be a good time to do so by activating the Editor mode. If 2-Player Mode is chosen, a Super Nintendo control pad with a "1" or a "2" next to it will appear next to each of the teams to distinguish between player one and player two. Play feature gives you the choice of playing as the Home Team or as the Visiting Team. This option also allows you to choose the 2-Player Vs. Mode. Press the control pad left or right to make your selections.
Quarters gives you the options for 5, 10, or 15 minute quarters. There are four quarters in every game. If the game is tied at the end of the 4th quarter, you will go into a sudden-death Over Time (OT).
The Weather feature gives you the option to play on a fair day (over-all best conditions), a rainy day (a little slippery), or even in the snow (very slippery). Bad weather will also affect the way you can maneuver on the playing field.
Coin Toss
Once you have set the guidelines for the game, you're ready to toss the coin and go for it! Press the Start Button while you are in the Match Up Screen and the game begins. The captains from each team run out to the middle of the screen where they are joined by the head referee. The Home team captain chooses heads or tails and the ref flips the coin.
To make a coin toss selection:
The winner decides whether to receive or kick the ball.
To make a kick off selection:
Once this is chosen, the sides line up and you're ready to go!
Receiving The Kick
The receiving player is automatically positioned to catch the ball. If the ball is caught in the open field, he'll run. If the ball is caught in the end zone, he'll stay until you decide to run him out. If you choose not to run, a touchback will be called, and you will receive the ball on the 20 yard line.
Controlling the kick receiver:
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1. Once you catch the ball, use the Control pad in any direction to move the player.
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2. Controls for your runner:
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To Shoulder Block: Press A
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To Sidestep: Press L or R
When the kickoff is completed, the teams begin the play-calling process.
Onside Kick
While we're on the topic of kicking, we've added the option for an onside kick. If it's late in the game and your team is trailing, you may want to try this option. Your opponent might be caught off-guard, and you could regain possession of the ball.
As in real football, the ball must first travel at least ten yards before your team can touch it. At that point, it's up for grabs, and if you beat your opponent to the ball, you get possession!
Procedure for an onside kick:
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1. When your team is lined up in kicking formation, press the A Button to