Captain Pikmin 2 Olimar has made it home safely after escaping a dangerous planet, but only to discover that his employer, Hocotate Freight, is bankrupt. To save the company, Olimar and his assistant Louie return to the same planet where the Pikmin live, a planet similar to Earth.
Their goal is to locate and bring back as many treasures as possible to sell and save Hocotate Freight. Gameplay is similar to the previous game, with you controlling Olimar or Louie, but unable to accomplish much on your own. To help out, you can command the Pikmin, a plant-like creature that lives on this planet.
The Pikmin are able to perform various tasks such as moving obstacles, engaging in battle, and dragging treasures back to your ship. There are several different varieties of Pikmin, each type having specific abilities and characteristics. For example, red Pikmin are immune to fire, blue Pikmin can swim, yellow Pikmin can be thrown far, purple Pikmin are stronger, and white Pikmin are fast and poisonous to foes if eaten.
You can command up to 100 Pikmin at a time and need to take advantage of each type's unique abilities to recover treasures and get past deadly creatures and obstacles. A two-player game mode is also included, where one player controls red Pikmin and the other controls blue Pikmin. The goal is to be the first player to collect four marbles by stealing them from your opponent.
Gameplay was originally released for the Gamecube on 30th August 2004 and is a strategy game.