In cartoon-based platformers like Tom & Jerry and the Speedy Gonzales series, cheese is primarily gathered as a collectible or health recovery item. It also appears as a consumable food item with restorative properties in role-playing and simulation titles such as Breath of Fire III, Koudelka, and Harvest Moon.
In the 1992 platformer
Tom & Jerry, players control Jerry mouse, who must navigate hazard-filled stages to secure cheese wedges before confronting Tom. This mechanic evolved in the 2000 release
Tom and Jerry, where the item serves as a crucial stage objective. For the
Speedy Gonzales franchise,
Speedy Gonzales Los Gatos Bandidos (1995) and
Speedy Gonzales Aztec Adventure (2000) utilize cheese as a level-progression metric, scattered across environments to guide players toward trapped mice.
Within role-playing and simulation titles, the item's utility varies by economy. In
Ultima Runes of Virtue II (1994), players acquire cheese to sustain their characters during dungeon crawls.
Breath of Fire 3 (1998) integrates cheese into its companion mechanics, allowing players to obtain it through the Faerie Village minigame. In the simulation title
Harvest Moon (1999), cheese represents an advanced agricultural commodity; players must process raw milk using specialized farm machinery to produce it, significantly increasing their shipping profits. Meanwhile, the gothic RPG
Koudelka (1999) places cheese in a darker context, where it is managed within a limited grid inventory to sustain characters exploring the haunted Nemeton Monastery.