In Jack the Nipper II: In Coconut Capers, the mischievous toddler finds himself in Australia, facing 192 screens of platform challenges. He starts with nine lives and no weapons, but coconuts to throw are close at hand. Snakes, monkeys, birds, and many other creatures roam the jungle, and must be avoided or taken out. Ladders, mine carts, trees, ropes, and logs serve as paths through the levels. Beyond scoring points and progressing, you can also aim to be as naughty as possible – a “Naughty-O-Meter” tracks the mischief caused with objects you pick up, of which you can carry one at a time alongside a weapon.