The game is largely presented as an interactive movie. It consists of different animated scenes with visual clues where the player can interact, similar to the controls in Heavy Rain . These are used to manipulate items, examine objects in the environments, choose topics for conversations, but also include many quick time events where the player has to react quickly or perform quick actions such as centering a dot to steady someone's mind or adjusting the frequency of a radio. If a sequence is successfully performed, the story continues until another opportunity to interact arises. There is no complete freedom of movement, instead it consists of a series of linked scenes similar to the flow in a rail shooter game. There are however opportunities where players can observe the environment in any direction (to find the location of new clues or hotspots) and often there is a choice between different locations to go to. Unlike earlier Telltale games, players can die if a sequence is not performed successfully. The game then automatically restarts at an earlier checkpoint to retry. This can be done an unlimited amount of times. As expected, there are many encounters with dinosaurs, in fighting or escape sequences.