Defender Game Pak Setup
Insert the Defender/Joust Game Pak (label side out) into the Game Boy unit. Turn the power switch to the "ON" position.
Defender Title Screen
When the title screen appears, press LEFT/RIGHT on the Control Pad (or the SELECT Button) to choose Defender. Press the START, A or B Button to continue.
Press UP/DOWN on the Control Pad (or the SELECT Button) to select the Options Menu. Alternatively, press the START Button to play immediately.
To access the High Scores table, press LEFT on the Control Pad and the SELECT Button at the same time on the Title screen.
The Option Screen
On the Defender title screen, select the Options menu by pressing UP/DOWN on the Control Pad (or the Select Button). Press the Start, A or B Button to enter the Options menu.
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LIVES: Press LEFT/RIGHT on the Control Pad to select the number of ships (lives) you will begin the game with (3, 5 or 7).
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LEVEL: Adjust the difficulty level of the game (easy, normal or hard).
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MUSIC: Turn the music on or off.
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SOUND FX: Turn the sound effects on or off.
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RAPID FIRE: Switching this option to "ON" allows you to shoot multiple laser blasts when you hold the A Button.
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COLOR: Choose a normal or inverse graphic style. "NORMAL" provides a dark "space-like" background.
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EXIT: Use this function to return to the Defender title screen.
Battery Life Note
You can extend the life of the batteries in your Game Boy if you select the INVERSE graphics mode because there are fewer pixels that are "turned on" in this mode.
How to Play Defender
Your objective is to eliminate the aliens and save the residents of the planet that you are defending.
Rules
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You can fly your Defender spaceship anywhere: left, right, up and down. The ground will not affect your flight path.
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When Landers have snatched up all of the residents on a planet, the planet explodes. All Landers turn into Mutants (whether they have nabbed a resident or not) and home in on your ship.
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When you have eliminated the alien invaders by shooting them or dispatching them with a Smart Bomb, the attack wave ends. You will then collect any bonus points for saved residents and move on to the next attack wave.
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The attack wave also ends if your ship happens to collide with the last remaining enemy, but you will still lose a ship.
Weaponry
Your ship is equipped with a nose-mounted laser cannon. You have unlimited use of it. Press the A Button to use it.
You are also given a ration of Smart Bombs. Press the B Button to use a Smart Bomb. Smart Bombs will destroy all enemies on the screen.
Hyperspace
Use the Hyperspace function to get out of trouble. However, by using it, you may just be putting yourself into an even worse situation than the one you are trying to escape from.
Joust Game Pak Setup
Insert the Defender/Joust Game Pak (label side out) into the Game Boy unit and turn the power switch to the "ON" position.
Joust Title Screen
When the title screen appears, press LEFT/RIGHT on the Control Pad (or the SELECT Button) to choose Joust. Press the START, A or B Button.
Press UP/DOWN on the Control Pad (or the SELECT Button) to select the Options Menu. Alternatively, press the START Button to play.
The Option Screen
On the Joust title screen, access the Options menu by pressing the SELECT Button twice or by pressing DOWN twice on the Control Pad. Press the START, A or B BUTTON to enter the Options menu.
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LIVES: Press Left or Right on the CONTROL PAD to select the number of lives you will begin the game with (3, 5 or 7).
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LEVEL: Adjust the difficulty level of the game (easy, normal and hard).
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MUSIC: Turn the music on or off.
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SOUND FX: Turn the sound effects on or off.
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GAME: Choosing NORMAL lets you play Joust on a single non-scrolling screen. If you select UPDATED, you'll play a newer version of Joust where characters are larger and the screen scrolls left, right, up and down.
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RAPID FLAP: If this option is ON, your ostrich will flap its wings rapidly when you press the B BUTTON, thereby allowing faster flight.
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EXIT: Use the EXIT function to return to the Joust title screen.
How to Play Joust
The object is very simple: take out your enemies in the exact same manner as they would take you out, but do it better.
Rules
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When you have defeated all enemies and have collected all eggs, the Attack Wave ends and a new one begins.
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Each enemy will turn into an egg when you best it in a jousting match. Capture each egg by touching it. If the egg remains untouched for too long, a knight will emerge from it and a new ostrich will fly in to pick up the knight.
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To be victorious in a joust, your lance must be slightly higher than your opponent's when you make contact. The higher lance will always win the joust.
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There are different types of stages in the game. During an Egg Wave, you must quickly fly around and pick up all of the eggs before they revert back to ostriches.