Getting Started
Turn OFF the power switch on your Nintendo® Game Boy® Advance. Never insert or remove a Game Pak when the power is on. Insert the Game Pak of *Oddworld: Munch's Oddysee®* into the slot on the Game Boy Advance. To lock the Game Pak in place, press firmly.
Turn ON the POWER switch. The credit screens will appear. When the title screen appears, press START to proceed to the Load Screen.
Main Menu
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New Game: Begin a new game of *Oddworld: Munch's Odyssey®*.
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Password: Enter a password to continue a previously played game.
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Options: Customize the game with the following options:
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Controls: View the game controls.
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Configure: Use the Control Pad LEFT/RIGHT to adjust the volume of the sound effects and music in the game to OFF, SOFT, or FULL.
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Game Credits: View the game credits.
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GameSpeak®: View the GameSpeak controls.
Playing as Abe
Abe is more mobile on land than Munch, and he has a very useful ability: he can use his chanting power to regrow SpoceShrubs and possess enemies. Holding down the R Button near a harvested SpoceShrub will regrow the SpoceShrub.
Holding down the R Button (away from harvested SpoceShrubs) will activate Abe's possession orb. The possession orb can consume 1-4 Spoce. Once activated, use the Control Pad to direct it toward an enemy. When the possession orb touches an enemy, Abe will have complete control over it.
Playing as Munch
Munch is quite the aquabat as he swims to places Abe cannot possibly get to without drowning. Munch also has recently liberated Fuzzle followers that attack on command. In addition to all of this, Munch controls machinery with his headport.
Munch has the unique ability to activate machines. Use this power to free the Fuzzles from captivity. Position Munch in front of the Fuzzles and press the A Button. Once free, the Fuzzles will be sure to help Munch on his quest.
Pausing the Game
Press START at any time to pause the game and access the following options:
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Options: Access the Options menu.
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Check Quarma: Check your Quarma level.
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Password: Check the password for your current level.
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Resume: Return to your Odyssee!
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Quit Game: Abandon your fellow Mudokons and return to Main menu.
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Restart Level: Give the level another shot from the beginning.
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Level Objectives: If your Odyssee proves to be too difficult, check here for helpful hints on each level.
Spooce Energy and Quarma
In order to be successful on *Oddworld*, Munch and Abe need to build up their supplies of Spooce. They collect Spooce by harvesting SpooceShrubs. Spooce powers up Abe's natural abilities and lets both Munch and Abe access SpooceLocks. Rescuing Natives by sending them through Rescue Portals will also add to the amount of available Spooce energy.
At the behest of the Almighty Raisin, Mudokon Shaman are instructed to help Munch and Abe successfully complete their journey. This means our heroes are expected to rescue the innocent and exploited creatures of *Oddworld* and protect their friends. Rescuing these *Oddworld* friends brings Munch and Abe good Quarma. The more rescues performed, the better the Quarma.
Level Elements
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Teleporters: When active, will teleport Munch or Abe to another spot in the level.
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Foot Switches: These pressure-sensitive switches are used for numerous functions, from opening doors to activating teleporters. Mudokon Scrubs can also be placed on foot switches to activate them as well.
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NOTE: Munch or Abe must remain standing on a Foot Switch for it to remain active.
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Dispenzahs: Dispenzahs are spread all over *Oddworld* and grant temporary special powers to Munch or Abe. The 3 types of Dispenzahs found in *Oddworld* are:
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Zap: Allows Munch to attack enemies with a powerful electric discharge.
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Espresso: Grants super speed for a short time.
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Health: Restores health to 100%!
Levels
Level 1 - Meditation Site (Abe)
In order to break into their first goal, the Evenwurst Weenerz Co. Abe and Munch decide to split up.
Level 2 - Watchdogs (Munch)
Munch slips into the Evenwurst Weenerz Co. via the factory's drainage system. Munch must search for a way to let Abe inside.
Level 3 - Storm Circle (Abe)
Munch finds his way blocked by a sluice gate inside the factory. Abe must find his Fellow Mudokons and utilize their help to open the closed sluice gate so that Munch can proceed.
Level 4 - Joining Again (Munch)
With his way cleared, Munch must find his way to the rear entrance of the factory and let Abe inside. Once Munch meets up with Abe, the level is complete.
Level 5 - The Gate (Munch and Abe)
Now that Munch and Abe are both inside the factory, they continue onward together.
**Level 6 - Shoot