Game Modes
General Information
HUD Explanation
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Time: The total race time for this track.
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Damage Meter: A meter showing how much damage your board has taken. When this meter is depleted, your board is thrashed and your run is over.
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KM/H: Your boarder's current speed, in kilometers per hour.
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Course Map: A map that shows your progress through the course.
Pause Menu
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Continue: Continue racing.
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Restart: Restart the race. (Retire in Match Race)
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Change Course / Change Character / Change Board: This option is not available in Match Race. Press left or right on the control stick to cycle through the options.
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Quit: Exit back to the main menu.
Race Finished
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View replay: By highlighting the View Replay option and pressing left or right on the + Control Pad or Control Stick the option to Save Replay is displayed.
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By pressing the A Button a new menu appears that allows you to save your current replay. Each replay takes 5 blocks of memory. Being able to save replay data may vary depending on your actions through the course.
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Change Course/ Change Character / Change Board
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Quit: Exit back to the main menu.
Match Race
Race one-on-one against other boarders to be the first across the finish line.
When you win a set of races, you open up the next set of races for other modes of play.
Lives
For each challenge, you have three lift tickets. Lose a race, and you lose a ticket. If you retire out of a race, you also lose a ticket. Once all three lift tickets are gone, you can't go up the mountain anymore, and it's game over for you.
Difficulty Levels
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Novice: The easiest set of courses. Complete the novice levels to open up the hard courses for competition.
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Hard: Complete all these courses to test your abilities with the expert levels.
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Expert: Finishing expert is a challenge few can meet, but if you can do it, you will have almost mastered the mountain.
Match Race HUD Explanation
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Power Meter: By performing tricks, you increase your power meter. When the meter is full, your boarder glows and can knock down your opponents. You are also able to recover quickly from falls.
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Lift Tickets: You have three lift tickets per difficulty level with which to complete all the courses in first place. Lose three times, and you must start over.
Time Trial
Try to have the record time for course completion.
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Coins/Bonus: Five pieces of a gold coin have been hidden in each course. Collecting all the pieces in one run earns a gold coin. With gold coins, you can unlock certain boards.
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Record Time: The current record time for this course.
Save Ghost
After completing a course in Time Trial, you are given the option to "Save Ghost". This will allow you to save a ghost of your last run so that you can race against yourself.
When you select the option to Save a Ghost you are brought to a screen where you can choose which Memory Card Slot to save to. Select the Create New File option to save the ghost. The file size of the Replay Data is determined by the total time of the replay footage. Depending on the length of the replay, you may not be able to save.
Each ghost takes 2 blocks of memory. You can save as many ghosts as you want as long as the Memory Card has available space.
Load Ghost
When selecting a course in Time Trial mode, any courses that contain ghost data will be labelled with the word Ghost. Once you have selected a course containing ghost data, an additional menu will appear, allowing you to select from the available ghosts or to choose to race without a ghost.
Gate Challenge
Earn as many points as possible by going through gates while still racing against the clock.
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By passing through gates you increase your score and add much needed time to the time limit.
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Each course is divided up into zones. Each zone consists of several gates and ends with a Checkpoint.
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Once you pass through a Checkpoint you will be awarded bonus time, and a "perfect zone" bonus if you managed to make it through without missing a gate.
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Get the top high score and earn yourself a trophy, collect more trophies and further rewards await you.
Trick Attack
Perform tricks to earn points, shooting for the high score before time runs out.
Trick Controls
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Control Stick: Steer character left and right.
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Spin Faster: Hold the R Button and rotate the Control Stick.
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Forward/Back Flips: Hold the R Button and press up or down on the Control Stick. Pressing up will perform a forward flip, while pressing down will perform a back flip.
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Different Grabs: Tilt Control Stick in any direction and hold the B, X, or Y Button.
Performing Tricks
a. When you approach a jump, press and hold the A Button. Time the press so that the meter fills just as you reach the top of the jump.