In a World Where Magic Sleeps, She is the Wake-Up Call
Some whisper that a few SKITTLES® remain, and that someday the Magic will return. Aye, someday, someday...
Lynlora is a sleepy realm of forest and meadow. The most excitement you'll find here is the bake sale at the annual Dwentil-Shearing Festival. You're Skye, and like any good hero-in-waiting, you long for the greater call of Destiny. Until one day it actually shows up. In the form of a strange orange object...
Five Lands. Five Ancient Prisms.
In the Foretimes, the Great Rainbow arched the skies. From this flowed mysterious colored artifacts that the people called SKITTLES®. Alas, in modern times the Rainbow has been "appropriated" by Lord Necroth and his Dark Prism. All magic has been outlawed. Necroth has rounded up all (well, almost all) SKITTLES® for himself and his own foul purposes.
So What Am I Supposed to Do About It?
The only hope for restoring the Rainbow and bringing magic back to the Lands is to reunite five ancient prisms from which the original Rainbow was once cast. Long, long ago, rulers of the Five Lands each assumed protective responsibility for one of the five prisms. Alas, today these ancient prisms have been largely forgotten.
The only way to find and reunite them all will be to adventure throughout your homeland of Lynlora and the other four Lands: Ogmire, Zen'jai, Stoneheath and the Gargoyle Realms. Only when the five prisms are united once again can the rainbow be restored.
The Five Lands
You will return to Lynlora several times throughout the game. The other four Lands you will explore only once. Finding the prism within each of the Five Lands is your overall goal. But be patient, it's not an easy task.
Each of these foreign lands has three distinct regions (game levels) that you must explore. You will find each Land's prism only by completing all of its three levels. When all five prisms have been reunited, you will be able to destroy Necroth.
Lynlora
Skye's homeland, a peaceful, bucolic place. Until Necroth's thugs did The Stomp on it. Bright colors have now been outlawed as symbols of rebellion. Magic may no longer be practiced by the people.
When you find an orange SKITTLES® early in the game, your discovery immediately ripples through the fabric of reality directly to Necroth himself. Now it's all-out war. Necroth wants the rogue SKITTLES® for himself and he wants you dead. He dispatches his "special forces" to Lynlora to find you.
The ancient green prism can be found in Lynlora. Or can it? You may need to craft it anew; a task that will lead to adventures in three secret realms, all branching off from Lynlora. Whenever you're back in Lynlora, check in with the traveling merchants at the marketplace and with Gannish, the old seer.
Ogmire
A watery world of islands, swamps and half-sunken cities. Merlin the mage has been isolated on a remote island by Necroth's forces. If you can get to him, he knows much about a secret band of rebels that is trying to reunite the ancient prisms. He can also point you in the direction of the yellow prism.
Zen'Jai
A Far Eastern realm, also known as The Land of the Five Birds. When the five colored Birds of Harmony roost together as one, their protective magic keeps the red prism's power aglow. But an ally of Necroth has stolen the prism. The Birdkeeper has been forced to release the five Birds into the wild to shut off the prism's power.
Stoneheath
In this land that time has forgotten, you'll need to wrestle with time itself if you want to find the ancient orange prism. A mysterious valley of Stonehenge-like timepieces, a diabolical goblins' lair, and a haunted, windswept region called The Bone Lands are the chilling locales you must explore.
The Gargoyle Realms
This dark, gothic realm is home to vampires, demons and gargoyles. But the gargoyles that live here are a noble breed, elder guardians of the Rainbow. You'll ride the back of a flying gargoyle to the terrifying realm of Necroth himself, where the purple prism awaits. In this horrifying place you'll learn astonishing secrets about your friends, your heritage and even yourself.
Combat—Skye's Staff
Your humble dwentil-herding staff is transformed into an awe-inspiring weapon of war by the magic powers of an orange SKITTLES® you discover at the start of the story. The staff will be indispensable to you throughout your many adventures.
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Up close, use it to thrash monsters in hand-to-hand combat by pressing the L Button.
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From a distance, use it to cast combat spells, such as Prismatic Pulse or Cleanse Evil.
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When you're not fighting, use it to cast non-combat spells, such as Shadow Vision, Diminish and Awaken Stone.
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Use the Z Button to cast your Active Spell. It's your all-purpose, spell-casting, butt-kicking tool of choice.