GETTING STARTED
1. Set up your PlayStation game console according to its Instruction manual. Make sure the power is off before inserting or removing a compact disc. •
Insert the "Mike Tyson Boxing" disc and close the Disc Cover.
•
Follow on-screen instructions to start a game.
2. If you wish to load or save information during play, insert a MEMORY CARD, with at least 3 free MEMORY CARD blocks, into MEMORY CARD slot 1 or MEMORY CARD slot 2 before commencing play. (See the MEMORY CARD section later in this manual for more details.)
3. Insert game Controllers and close the disc cover before turning the power on. It is advised that you do not insert or remove Peripherals or MEMORY CARDS once the POWER button is turned on.
QUICK START
Menu Screen Navigation
You can use either Controller for single player games.
•
Use the directional buttons to change your selection.
•
The X button will confirm your choice or cycle through the various options.
•
The A button will return to the previous menu or de-select an option.
Game Mode Overview
VS
(1-6 players)
A single bout between two boxers, or with 3 to 6 players in a winner-stays-on tournament.
SHOWCASE
(1-8 players, depending on unlock status)
A knockout tournament to become the undisputed champion.
WORLD
(1 Player)
Take a boxer through an entire boxing career.
PRACTICE
Take on sparring partners in the gym.
OPTIONS
Customize the game options.
THE BOUT
The bout can be changed in the GAME SETUP screen within the OPTIONS menu. The fight will be of 1 to 12 rounds, each of either 1, 2 or 3 minutes or infinite length, depending on the selection.
Selecting Infinite means the fight will be one round decided by Knockout or Technical Knockout only.
ON SCREEN DISPLAY
This screen is taken from in-game. It displays the following information:
1 Round Time
The time remaining until the end of the round is displayed top center.
2 Scorebar
The scorebar works in a tug-o-war manner. The Red side represents player 1, the Blue player 2. When you land a punch, you turn more of the bar your color making your opponent's part of the bar smaller. If you are winning and you miss, you will sacrifice some of your scorebar to your opponent.
At the beginning of a round, the bar is split exactly in half, and the score (shown at the ends of the bar) is 10:10. The taller center section of the scorebar represents a buffer zone. If the dividing line between the two colors moves inside this buffer zone, the overall score will not change.
Each boxer's score for the current round is determined by the amount of the bar that is their color and the number of times they have knocked down their opponent. Once the dividing line between the two colors moves outside the buffer zone, the score changes to 10:9 in favor of the successful boxer. If a boxer manages to fill the whole bar with their color, their opponent will be knocked down.
When a boxer is knocked down they lose a point, one of their knockdown lights is lit up and the score bar resets to the middle with the new score. The boxer who is losing on points can now only gain a point back by knocking down their opponent.
3 Knockdown Lights
Every time a boxer is knocked down in a round, a light is lit. A Technical Knockout (TKO) is achieved by illuminating all three of your opponent's lights. The TKO rule can be switched off in the game options menu.
4 Current Round Points
These display the points score of the red / blue players at the corresponding ends of the scorebar.
5 KO Bars
Every time you hit your opponent, you decrease their KO Bar - if it is emptied they are knocked out. If you're on the receiving end, don't worry - the KO Bar slowly refills to its maximum over time. If the bar is below maximum, its maximum level is shown dark grey rather than its normal color.
Since the bar recovers over time, a sustained attack is necessary to KO your opponent. But every time you are knocked down you will lose part of your KO Bar, making it that little bit easier to knock you out.
6 Power Meter
This shows the status of the Special Punches. When the curved bar by the glove is filled, the glove will begin to flash and you can throw a Special Punch. This is explained fully in the Controlling Your Boxer section earlier in this manual.
Getting Back Up
If you are knocked down, you will always get up by the count of 8 unless:
•
Your KO Bar is empty in which case you are knocked out.
•
The TKO rule is switched on and it is your 3rd knockdown in the same round.
•
You are knocked down at the end of the round and you have the saved by the bell option on.
While you are down, your KO Bar will not increase by itself because you will be playing The Get Up Game.
The Get Up Game
To gain energy you have to press the button shown on the Get Up swing bar when it lights up. The button lights up when the moving line is nearly touching the end of the bar.
Each time you do this successfully you will gain a unit back on your KO Bar. But if you press the wrong button (or