RoboCop puts you in the boots of Alex Murphy, killed on duty and resurrected as the cyborg officer RoboCop . The 2002 game features a new plot not featured in any films. Crime is up in Neo-Detroit due to the rapid spread of a new designer drug "Brain Drain," and the efforts of crime lord William Nexx to control its profitable distribution. A mayoral race is heating up and getting dirty. Mega-corporation OCP's role in all this is almost certain, but unclear.
RoboCop will have to get to the bottom of these mysteries through 9 missions. Gameplay is handled as a typical first-person-shooter, with various RoboCop enhancements. His HUD is projected on screen and points out available targets. The player can mark up to three targets with a lock-on button, who RoboCop will then auto-aim at in sequence. Thermal vision can be activated to see through walls in a limited distance. Multiple weapons are also available, from the signature automatic pistol, to missile launchers and energy weapons.
Objectives are given for each mission, from rescuing hostages to finding clues. Clues can be examined after each mission to explore the story (also updated through TV news breaks, in the style of the films). If the player targets and shoots an enemy's pistol, they will surrender and can be arrested. Should the player kills a hostage or surrendered enemy, they will take damage, forcing the player to follow RoboCop 's ethics and "prime directives."