Whizz is one of the few 3D platformers that use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level has a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each requiring a specific icon to pass (the icons represent the door type, such as ice or bricks). You can avoid the enemies, which may be the best option, as killing them costs energy – this reduces the importance of the points system.
The gameplay focuses on navigating through increasingly challenging levels while collecting points and avoiding obstacles. The game requires precision timing and spatial awareness to overcome obstacles and find hidden paths. As you progress through the game, new challenges and enemies are introduced, making it more difficult to succeed.