Marc Ecko's Getting Up: Contents Under Pressure is an action adventure that combines stealth and combat, as you guide urban graffiti artist Trane to fame in the oppressed city of New Radius. In this story-driven game, you need to establish your name as an artist by laying down tags, burners and full pieces, but rival crews and law enforcement are always on your tail. You will also uncover a conspiracy that plagues the city.
The gameplay involves linear level progression, with most missions requiring platform elements and the use of art to progress. You can lay down various types of art, from tags and stickers to complex pieces with full color, lettering and characters, on often difficult to reach surfaces. Trane also has a range of moves, including punch and kick combos, grabs, and interactions with the environment.
The title refers to working your way up the scene, as well as the "Get In, Get Up, and Get Out" principle - you need to gain access to restricted areas, get up on tall objects where your work can be seen, and get out afterwards without being caught. Good spots can be tracked using Intuition, and appear as coloured clouds.
The game is conceived by clothing impresario Mark Ecko, founder of the suburban designer label Ecko and is intended to pay tribute to graffiti culture and its history. Artists such as Cope2, Futura and Seen contributed art to the game.
Marc Ecko's Getting Up: Contents Under Pressure was released on 24 February 2006 for the Xbox console.