There are three factions in the game: Demon Hunters, Voodoo Pirates, and Guardians. These factions are less rigidly defined in their combat specialization than in the earlier games. Accessing all the quests of all the factions is possible only with multiple playthroughs; however, the game still features a vast amount of faction-unrelated side quests scattered across the world. The protagonist also commands his own crew and may choose one of the companions that eventually join the hero to aid in combat during land exploration.
Combat has been slightly upgraded from the previous installments by introducing more special moves. Dodging is now more prominent, and powerful charged melee attacks can be executed. The player character may also learn other moves (e.g. Riposte) if he finds the corresponding trainer. Like before, experience points are manually allocated into main attributes, while trainers have to be paid for their work. Besides a few changes, the character growth system follows that of Risen 2 , with the social skills it introduced. The magic system has been enhanced, with special abilities (such as morphing into a parrot) as well as the more traditional crystal-based spells making a return.