C.R.U.S.H. Main Menu Screens
When you load up the game you will see the following options on screen:
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New Game: Start your therapy from the beginning. Choose New Game if this is your first time playing CRUSH.
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Continue: Continue from an unlocked level or replay a completed level. To view your performance on completed levels, press the O button.
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Trophy Mode: Every time you collect a trophy pick-up, you unlock the special time/crush limited trophy mode for that level. Pit yourself against Dr. Reubens' benchmark sanity scores for a clean bill of health.
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Load Game: Select and load previously saved games from a Memory Stick™.
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Options: The Options menu allows you to modify several Game Options, access a Memory Stick™ to load, save or delete games, view a gallery of unlockable artwork, and peruse the roster of (mostly) rehabilitated patients who have brought C.R.U.S.H to the masses.
Game Options
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Music Volume: Adjusts the in-game background music using the ◄/► buttons.
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Sound Effects Volume: Adjusts the in-game sound effects using the ◄/► buttons.
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Hints On (Yes-No): With Hints On set to "Yes", the game will offer helpful hints at points where you may be stuck. If set to "No", you will be left to work out the puzzles for yourself.
The Weird & Wonderful World of C.R.U.S.H.
Dr. Reubens has programmed C.R.U.S.H. with some informative tutorials to guide Danny through the protocols of his radical therapy, but due to previous disagreements with the ethics board, Dr. Reubens is now required to document his practices.
Block Types
There are three main types of Blocks. Their appearances will differ depending on how far back Danny has regressed. Make sure to press the SELECT button and familiarize yourself with the Block Types in the Help Screen. All Blocks are solid in 3D, but in 2D they respond in different ways:
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Solid Blocks: Can be stood on, but not walked through. Danny cannot crush against Solid Blocks.
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Hollow Blocks: Can be stood on and walked through. These are the only Blocks Danny can cross in a top-down crush.
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Ghost Blocks: Can't be stood on but can be walked on and fallen through. Ghost Blocks will appear as holes through the ground in a top-down Crush. Don't worry, that's perfectly natural.
Ramps and Stairs
Danny can climb up stairs just by walking into them, but ramps are a bit more slippery. However, both reduce to much simpler shapes when crushed the right way, so if one angle doesn't work, why not try a different one?
Sheets
Sheets are infinitely thin Blocks. They behave differently in 3D and 2D space much like the rest of the Blocks. However, Sheets are always present but are not always visible. Depending on your camera view and what space you occupy (2D or 3D), the Sheets will appear or disappear.
Moving Blocks
Look for these as they often lead to otherwise inaccessible parts of a level. Sometimes an area looks as though it can't be reached, but a hidden switch can activate a Moving Block and open up new avenues to explore.
Fragile Blocks
A Fragile Block looks like a cracked and pitted Solid Block, but it will crumble away very quickly if Danny puts any weight on it. Fragile Blocks reappear in 3D, so Danny need not fear if he fails to make the most of them on his first attempt.
Cameras
In 3D, you can rotate the camera around Danny using the directional pad or hold down the R button and use the analog stick to look around the entire level. In 2D, the camera scrolls horizontally and vertically instead.
Danny is advised to look around frequently in order to find bonus pick-ups and get the most from his treatment.
Falling
Danny can cope with a fair drop, but six blocks or more will wake him up, so look before you leap.
Checkpoints
During therapy, Danny will come across checkpoints that store his progress within a level. If Danny wakes up from any unfortunate accidents during treatment, C.R.U.S.H. will return him to the last checkpoint tagged, but it is important to note that this information is not saved if you leave a level!
The Exit
In each level, C.R.U.S.H. creates an exit, but Danny must collect at least half of his lost marbles before Dr. Reubens will deem the session successful and allow him to progress.
Pick-Ups
Danny should collect as many pick-ups as possible to ensure a full recovery. Pick-ups come in three main flavors:
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Marbles: Marbles are the most common type of pick-up. Danny must collect at least half of the marbles in each level to open the exit.
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Blue Marbles: These are worth one point and are scattered all around Danny's mind.
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Pink Marbles: These are worth three points and are usually harder to get than the blue ones.
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Red Marbles: These are worth 10 points, but there is only one in each level and it is inevitably hidden in some obscure corner of Danny's subconscious. Note: Tutorial levels may have more than one red marble.
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Memories: There is only one memory in each level. Collecting these will unlock images in the gallery that may give an insight