The flight model for Snoopy's Sopwith Camel and the other planes in the game leans heavily towards the fanciful arcade end of the realism spectrum. Controls and collision are forgiving and approachable for younger players, although advanced stunts such as barrel rolls and Immelmans are accessible through button combos for experienced aficionados of the air combat genre. The game includes boss sequences that offer novel variations on its core mechanics. For example, players will battle a flotilla of submarines as Woodstock, being towed behind Snoopy's plane in a toy balsa-wood glider. Here the mechanics are those of a rail shooter, with Snoopy pulling the player along a path while the player contends with a multi-stage boss fight.
Pre-rendered cut scenes advance the narrative between missions as the player returns to a "hub world" represented by Charlie Brown's neighborhood. Here the player can upgrade his plane and weapons at Pig-Pen's Shop or complete a series of tutorials at Marcie's Flight School. The music and voiceovers in these sequences recall the classic Peanuts holiday specials that have been an annual fixture of American television since 2006 .