The fifth member of EA Sport's Fight Night Champion series brings revisions to the analog "Full-Spectrum Punch Control," small updates to the Legacy Mode career game, and a new story-based "Champion Mode." Engine refinements, such as to the physics and damage models, have also been made.
In response to criticisms regarding Fight Night 4 's "Total Punch" controls, Champion ships with support for both face button control and "Full-Spectrum" control. This scheme uses the right analog stick to throw punches, while the left controls the boxer's movements. In Champion , punches are now swung by tapping the right stick in one of eight directions - players no longer have to swipe circular movements for hooks or uppercuts. Players are also now able to keep their guard up and still throw punches. Stats also play a greater part in a fighter's performance, and leveling up a punch unlocks perks along the way. These include "flash knockouts" and "flash knockdowns," which have a chance to instantly send an opponent to the canvas (or an instant KO) every time that punch connects.
Two major gameplay changes are to stamina and Legacy training. Stamina is now tracked invisibly across the body, head, and both arms. Strain on any of these areas then affects the visible total stamina bar. If a player throws too many punches with the same hand, or takes too many hits to one area, their total stamina will drain faster. This further encourages playing defensively and mixing up strikes.
Champion Mode , the primary new feature of Fight Night Champion , is a story-based mode where players take on the role of Andre Bishop, a former Olympic middleweight champion who ends up in jail. The story follows Andre's rise through the boxing ranks, reveals why he is sent to jail, and details his eventual release and attempted comeback. The story is told through cutscenes between around 20 controllable fights in Andre's career. Aside from tasking the player to tackle the story as Andre, many of the fights also introduce temporary challenges that reflect the story.
Little has changed online, and players can still challenge others from around the world for a belt in the Online World Championships. The primary addition is the inclusion of online "gyms," which are a team of players similar to a guild. Players in a gym can fight each other, or take on members of a rival gym for enhanced experience and trophies. Online play requires an Online Pass code from EA.