Equip and Use Items
To equip items such as weapons and armor, use the CONTROL PAD to select the item and press the B BUTTON to enter it. You will see a small "E" above the entered item, which means the item is now equipped.
To use an item such as apples and herbs, use the CONTROL PAD to select the item and press the B BUTTON to enter it.
Move Items
You can move items around in the three item windows. Select the item you wish to move and press the B BUTTON.
Next, select the COPY option. Move the cursor to the place you wish to put the item and press the B BUTTON.
Toss Items
To toss items you do not want any longer, select the item and choose TOSS. You will be asked if you are sure you want to discard. Say "Yes" to get rid of the item, or say "No" to keep it.
You cannot discard items you still need.
Magic Menu
Choose MAGIC in the Main Menu to view your spells. You cannot choose this option if you have no spells.
In the magic window, put the highlight box around a spell and push the B BUTTON. A brief description of what that spell does will appear.
Config Options
When you select the CONFIG option on the Main Menu, you will be given three other options:
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MSG: Adjust the text speed in the conversation windows here. Choose a speed and push the B BUTTON.
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KEY: Select this to change the button functions. Place the cursor next to the button you want to change, and press right or left on the CONTROL PAD.
Saving Your Progress
Enter Inns or talk to statues and you will get the opportunity to save. Once a game is saved, you can turn off the control deck.
You can continue the game later from the point where it was saved by selecting CONTINUE in the Option Screen.
Inns
Inns don't always have signs posted outside because they can attract bandits. Innkeepers will ask if you would like to stay.
If you stay, your Life Meter is refilled for a price. If not, you are asked if you would like to record your progress, which saves your game.
Statues
Statues will often share words of wisdom with you. Some have learned much that will help you.
They will also offer to record your progress, which is the same as saving.
Casting Magic
Throughout your search, you can find up to 13 magic spells. Some you must buy, while others you will discover.
Before casting a Magic Spell, make sure it appears in the Magic window on the Play screen. Push and hold the B BUTTON until the meter is full, then release.
The Crone
Speak with the old woman whenever you see her. To buy her wares, stand across the table from her.
Save your gold for these encounters and purchase everything she sells.
Using Keys
Your search will be blocked by a great many locked doors. When one blocks your path, try the keys in your inventory.
To do so, stand facing the door. Go into the item window, choose a key, and then select USE. If none of your keys open the door, you must explore the area to find the one that will.
Collect Keys
You will be faced with 48 locked doors, each requiring its own key. Therefore, you should never pass up the chance to add a key to your inventory.
Once you have used a key, it will be discarded.
Fairies
When released from its Jade, the Fairie will stay close and use its magic to help you. Only two can be released at a time.
To release a Fairie, go into the Main Menu, select the Jade, and choose USE. To put a Fairie back, select the empty Jade and choose USE.
Growing Fairies
Each Fairie gains Experience Points by collecting Blue Spheres of Fairie, which are worth 50 points. Only a released Fairie can pick up a Sphere.
If two Fairies are out, the fastest one takes the Sphere.
Strategy Guide Offer
The official Brain Lord Strategy Guide includes:
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Detailed maps including towns and dungeons!
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Complete strategies for every part of the game.
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Statistics on all characters, monsters, weapons and magic spells...and much more!
To order by phone, call 415-330-4776. The book is only $9.95.
Alternatively, send a check or money order to IFTW Publishing, P.O. Box P, San Mateo, CA 94402. Add $3.00 for shipping and handling. CA residents must add 8.25% tax, IL residents add 6.25%, and NJ residents add 6%.