Starting The Game
Insert the Game Pak into the Super Nintendo Entertainment System® and turn the POWER switch ON. The demo screen will appear. Press the START Button (or the B or Y Button) and Save Slots for Mario A, Mario B, and Mario C will appear. Use the + Control Pad or SELECT to choose one of the slots and also whether it is a 1-player or 2-player game. Then press START to start the game. The game consists of map screens and action screens. Map Screen Overview
The game begins at Yoshi's house. Move Mario (or Luigi) by using the + Control Pad. At first, Mario can only go left or right from Yoshi's house. However, once Mario has cleared some of the areas, he will be able to move farther along. If you wish to see the rest of the map, press the START button and use the + Control Pad to scroll the screen. Press the START Button again to return to where you were.
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This scrolling feature can't be done in World 1, but it can be done in most later worlds.
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Some points on the map are red. These areas have a normal goal and a special goal (or secret keyhole).
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If you find the special goal, a new route will appear on the map. Many of these new routes can be used as a shortcut.
Action Screen Basics
Press the B or Y Button while on the map to enter an area. If you can get Mario to the end goal safely, the area will be cleared. Once an area is cleared, you can return there as many times as you wish. •
Castles and fortresses can only be finished once.
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If you go into an area that has already been cleared, you can return to the map screen by pressing START, then SELECT.
Losing Marios
When you lose all of your Marios, your game is over. You lose one Mario in the following situations: •
When Small Mario is touched or bitten by an enemy. •
When Mario falls into a hole. •
When Mario does not reach the goal before the timer reaches zero. •
When Mario gets pushed off the screen (in the automatic scrolling areas). If you are Fire Mario, Caped Mario, or Super Mario, being touched or bitten by an enemy will transform you back to Small Mario. Coins and Items
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Gather 100 regular coins and you'll earn an extra Mario. •
Gather 5 Dragon Coins in 1 course and you'll earn an extra Mario. Dragon Coins also count as regular coins. Sometimes when you hit a block while travelling through the course, items that give Mario more power will appear. If you take an item when Mario already has extra power, the item will be stocked at the top of the screen. •
Only one item can be held in stock.
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When Mario is running out of power, the stocked item will automatically drop down. •
You may press the SELECT Button to make the item drop down when you want it to.
If Super Mario gets a Fire Flower or Cape Feather, he'll gain more power, and the Super Mushroom will be added to the stock. When Fire Mario takes a Cape Feather that is in stock, or when Caped Mario takes a Fire Flower that is in stock, you can swap items. Midway Gate and Goal
There is a gate in the middle of the course. This is called a Midway Gate. If you break the tape at this gate, even if you lose a life before reaching your goal, you can restart from the Midway Gate. And if Small Mario cuts the rope, he'll become Super Mario! A moving Giant Gate awaits you at the goal. Time it so that you break the tape while it is high in the air and you'll get Gold Stars corresponding to that height.
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If you collect 100 Gold Stars you get to play a bonus game where you can get more Marios.
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If Mario can make it to the goal while on Yoshi's back, they'll start out on the next course together. Bonus Game
Hit all the rotating item blocks from beneath. The idea is to get a row of blocks with the same picture to win an Extra 1-Up Mushroom. It's just like tic-tac-toe! You get an extra Mario for every Extra Mario Mushroom you receive. 2-Player Game
In the 2-player game, Player 1 (with Controller 1) is Mario and Player 2 (with Controller 2) is Luigi. Player 1 and Player 2 take turns in clearing the action screen panels. •
When only Controller 1 is connected, both players can take turns using the Controller.
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If both controllers are connected, one player controls Mario and the other controls Luigi. If one player fails to clear a course, it is the other player's turn. When a player enters the course in which the other player has reached the Midway Gate, that player also starts the course from a point near the Midway Gate.
Transferring Extra Players
If you press the L or R Button at the map screen, the transfer screen will appear. This screen also appears if one of the players finishes the game. When this appears, you can give some of your Marios (or Luigis) to the other player.
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One Controller: Press the B Button to give one of Luigi's lives to Mario; press the A Button to give one of Mario's lives to Luigi. •
Two Controllers: Player 2 (with Controller 2) can