Power Zone
Scattered along the road are blue-green areas containing panels that will restore your energy level to full power and repair any damage done to your ship.
Keep a close eye on your energy level. Sometimes you can sacrifice some energy and crash into a powerful enemy if you know a Power Zone is nearby.
Bosses
Each area is protected by a final Boss in control of the area. Defeating each Boss will clear an area and let you go on to the next level.
Each Boss has different characteristics, patterns of movement, and defenses suited to the area he controls. So watch your Energy level, charge up your weapons, and keep your guard up!
Off Track
Four-wheelin' in this game won't get you very far! Going off the track into areas of radiation will light up your ship with a layer of sparks. You'll lose lots of energy, and it will put your ship out of commission in no time.
Sometimes it's worth going off the track to get around a tough enemy, but get back on as fast as you can. Keep an eye on the horizon, and watch for dead-end track sections.
Blast Weapon
Once you have your second ship you will be able to start using the Hyper Blast weapon. Hold down your A Button to charge up, wait until your Charge display lights up all the way, then release your A Button to let it fly.
As you build up your class of ships you'll get Blast weapons of different strengths and patterns.
The Track
The HyperZone course is made up of two tracks in mirror-image. You have to keep your ship between the two tracks if you want to keep your energy level up.
Keep your eyes open all the time. Sometimes the track will split into two or three lanes, or gaps will appear, or the track can dead-end without warning.