Kaisei Machito Shupibinman
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Character Design: Hiroaki Suzuki
Precautions
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Turn off the power before changing cards.
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Avoid use or storage under extreme temperature/humidity, strong shocks, or bending.
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Do not touch the card's terminal parts or get it wet.
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Do not wipe with volatile oils such as thinner, benzine, or alcohol.
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Stay about 2 meters away from the TV screen for health reasons and take adequate breaks.
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The product will be exchanged if defective due to manufacturer fault; unlicensed duplication and lending use are prohibited.
How to Play the Game
1.
Decide the Number of Players
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Use the directional keys (up/down) to choose the number of players.
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Press the I button to confirm.
2.
Decide the Player Character
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Numbers I and II will be displayed above character illustrations.
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Use the directional keys (left/right) to swap numbers and select your favorite character.
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Press the I button to confirm; the character will transform.
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When playing with one player, only I is displayed.
Co-op Edition Controls
Co-op Jump
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One person jumps on top of the other.
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Coordinate timing to execute a High Jump technique.
Co-op Super Beam
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One person lands on the other while charging energy and fires a Super Beam.
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The receiver must coordinate timing to fire another beam for a Powerful Super Beam.
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Failure results in being blasted away.
No Fighting
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If allies fight each other, they end up crying or getting paralyzed.
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Treating friends as important is essential.
Menu Selection
Before moving to the next town, use the menu to strengthen power or repair broken parts. The Doctor will ask, "What are you going to do?"
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Use the up/down directional keys to select from the four menus in the top right of the screen.
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Press the I button to confirm.
Move
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The current location is marked with the Taitaro symbol on the MAP.
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Unvisited towns are shown as shadows.
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Use left/right directional keys to move the blinking arrow to your destination.
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Press the I button to confirm.
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If a town is already saved, the Taroasu mark moves to the destination.
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If no town is saved, you enter Action Mode.
Repair
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The Doctor states the repair price.
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Decide whether to say Yes or No.
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In 2-player play, decide who pays to avoid fighting.
Shopping
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The Doctor sells items suited to the character.
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In 2-player play, decide who buys.
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Items are not sold if you lack sufficient funds.
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The Doctor guarantees these self-made items are useful.
Hint
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The Doctor provides various hints for a fee.
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The Doctor may occasionally act mean.
Ending
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Defeating the Mother Computer triggers the ending sequence.
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The moving ending screen plays.
The Enemy Cast
Sound Effects
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AND... Asukumadan (Aerial Magic Squad) WILL RETURN...?