Product Acknowledgments
Thank you for purchasing HuCARD *Makyo Densetsu* (Legend of the Magic Realm) from Pictor Music Industry Co., Ltd. Please read this Instruction Manual carefully, including handling precautions, before use. Keep this manual in a safe place for future reference.
Handling Precautions
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This is a precision instrument; avoid use or storage under extreme temperature, humidity, or strong shocks.
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Do not forcibly bend the card.
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Do not touch the terminal part or allow it to get wet, as this will cause malfunctioning.
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Do not wipe with volatile oils such as thinner or benzine.
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Position the TV screen approximately 2 meters away from the player.
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Take a 5-10 minute break every hour if playing for extended periods.
System Information
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HuCARD Compatibility: This game card is exclusively for 1E systems.
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Warranty: We will replace any product with inconvenience with a new one; other responsibilities are not assumed.
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Copyright: Duplicating this software without permission and lending for use are prohibited.
Reset Method
To restart the game from the beginning, press the SELECT button while holding the RUN button during gameplay.
Story
In an era dominated by superstition, a dreadful religion called "Jaguu" emerged in the deep mountains. This cult worships an evil god through violence, blood, and sacrifice. They plundered villages and used sorcery to turn harmless animals into ferocious beasts, causing people to name their feared homeland the "Magic Realm." While some fled, most stayed, paying tribute and offering annual sacrifices to protect themselves from Jaguu's growing tyranny.
The Sacrifice
The harvest season had arrived in Minof's Village, but hearts were dark as it was also the season of sacrifice. A lottery among all girls turning 16 determined the victim; this year, the losing lot was drawn by Fleya, who had just turned 16.
The Hero
Fleya's childhood friend, Gorgan, was 18 years old. He had left the village at 16 to train in combat in a distant land. Upon hearing that Fleya was chosen, he hurriedly returned home, having grown into a sturdy young man marked by rigorous training.
The Journey Begins
Gorgan ran without cease until he reached Minof, only to find Fleya had already been taken. Refusing to give up, he set off on a journey to the Demon Realm to save her. In his hand was "Sting," a holy tomahawk given to him by the village elder. Legendary for its mysterious power, Sting allows its holder to unleash great strength. With firm resolve, Gorgan stood at the entrance to the Demon Realm, and a new legend began.
Objectives of the Game
The primary objective is to break through the "Demon Realm" controlled by the Evil God Cult "Jaku" and ultimately save "Fleya" from her fate as a sacrifice.
Contents of the Game
This is a side-scrolling action game where the player controls Gorgan. Progress through stages including jungles, caves, mountainous regions, and temples while defeating successive enemies to save Fleya.