Amaze Entertainment Inc. developed several licensed titles, including the handheld adaptations of Ice Age (2002) and Pirates of the Caribbean (2003). Through its subsidiary studios, the company also worked on LEGO Star Wars (2005) and Shrek SuperSlam (2005). Their portfolio focused heavily on bringing popular film and toy properties to portable gaming platforms.
Operating primarily through specialized internal divisions like Griptonite Games, the developer established a reputation for translating complex console experiences into optimized handheld formats. For the Game Boy Advance, the studio designed the side-scrolling platformer
Ice Age (2002) to mirror the narrative of the debut film, while
Pirates of the Caribbean (2003) delivered isometric action-adventure gameplay tailored for Nintendo's portable system.
The company's relationship with major toy brands yielded
Bionicle (2003), which adapted Lego's action figure line into a top-down isometric shooter. This partnership culminated in the handheld versions of
LEGO Star Wars (2005), a release that was accompanied by a special
LEGO Star Wars Bonus Figure] promotional package. To capture the cooperative mechanics of the console counterparts, the developers utilized isometric perspectives on the Game Boy Advance and early 3D rendering on the Nintendo DS. Additionally, the studio embraced the PlayStation Portable launch era, delivering the portable version of [Shrek SuperSlam (2005) and formatting interactive media for the platform, such as the
Spider-Man [UMD] (2005) release. These projects solidified the studio's role as a key technical partner for major publishers during the sixth generation of video game consoles.